Document a bunch of battle anims
This commit is contained in:
10
src/ground.c
10
src/ground.c
@@ -183,7 +183,7 @@ static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
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// arg 4: duration
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void AnimBoneHitProjectile(struct Sprite *sprite)
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{
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sub_80A6980(sprite, TRUE);
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InitSpritePosToAnimTarget(sprite, TRUE);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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@@ -205,7 +205,7 @@ void AnimDirtScatter(struct Sprite *sprite)
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u8 targetXPos, targetYPos;
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s16 xOffset, yOffset;
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InitAnimSpritePos(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, 1);
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targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 2);
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targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 3);
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@@ -306,7 +306,7 @@ static void sub_8114CFC(u8 taskId)
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{
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case 0:
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task->data[10] = GetAnimBattlerSpriteId(0);
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task->data[11] = sub_80A8364(gBattleAnimAttacker);
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task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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if (task->data[11] == 1)
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{
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task->data[12] = gBattle_BG1_X;
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@@ -375,7 +375,7 @@ static void sub_8114EB4(u8 taskId)
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gSprites[spriteId].pos2.x = 0;
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gSprites[spriteId].pos2.y = 0;
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if (sub_80A8364(gBattleAnimAttacker) == 1)
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
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gBattle_BG1_Y = 0;
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else
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gBattle_BG2_Y = 0;
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@@ -422,7 +422,7 @@ static void sub_8114FD8(u8 taskId)
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{
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case 0:
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task->data[10] = GetAnimBattlerSpriteId(0);
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task->data[11] = sub_80A8364(gBattleAnimAttacker);
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task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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if (task->data[11] == 1)
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task->data[12] = gBattle_BG1_X;
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else
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