Document a bunch of battle anims

This commit is contained in:
Marcus Huderle
2018-12-19 21:13:26 -06:00
parent 48d7c0a7a3
commit b7ce383a96
24 changed files with 807 additions and 710 deletions

View File

@@ -183,7 +183,7 @@ static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
// arg 4: duration
void AnimBoneHitProjectile(struct Sprite *sprite)
{
sub_80A6980(sprite, TRUE);
InitSpritePosToAnimTarget(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -205,7 +205,7 @@ void AnimDirtScatter(struct Sprite *sprite)
u8 targetXPos, targetYPos;
s16 xOffset, yOffset;
InitAnimSpritePos(sprite, 1);
InitSpritePosToAnimAttacker(sprite, 1);
targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 2);
targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 3);
@@ -306,7 +306,7 @@ static void sub_8114CFC(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
task->data[11] = sub_80A8364(gBattleAnimAttacker);
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
{
task->data[12] = gBattle_BG1_X;
@@ -375,7 +375,7 @@ static void sub_8114EB4(u8 taskId)
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
if (sub_80A8364(gBattleAnimAttacker) == 1)
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
gBattle_BG1_Y = 0;
else
gBattle_BG2_Y = 0;
@@ -422,7 +422,7 @@ static void sub_8114FD8(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
task->data[11] = sub_80A8364(gBattleAnimAttacker);
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
else