Document a bunch of battle anims

This commit is contained in:
Marcus Huderle
2018-12-19 21:13:26 -06:00
parent 48d7c0a7a3
commit b7ce383a96
24 changed files with 807 additions and 710 deletions
+4 -4
View File
@@ -194,7 +194,7 @@ void sub_810DBAC(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitAnimSpritePos(sprite, 1);
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -218,7 +218,7 @@ void sub_810DC2C(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitAnimSpritePos(sprite, 1);
InitSpritePosToAnimAttacker(sprite, 1);
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
if (GetBattlerSide(gBattleAnimAttacker))
@@ -258,7 +258,7 @@ void sub_810DCD0(struct Sprite *sprite)
static void sub_810DD24(struct Sprite *sprite)
{
TranslateAnimLinearSimple(sprite);
AnimTranslateLinearSimple(sprite);
sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
@@ -295,7 +295,7 @@ void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
sub_80A6980(sprite, TRUE);
InitSpritePosToAnimTarget(sprite, TRUE);
}
else
{