Document a bunch of battle anims
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@@ -922,7 +922,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
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StartSpriteAffineAnim(sprite, 4);
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}
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r4 = sprite->data[0];
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TranslateAnimLinear(sprite);
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AnimTranslateLinear(sprite);
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sprite->data[7] += sprite->sBattler / 3;
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sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
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sprite->oam.affineParam += 0x100;
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