Document a bunch of battle anims
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@@ -367,16 +367,16 @@ void sub_8110AB4(struct Sprite *sprite)
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sprite->data[3] = 0;
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sprite->data[4] = 0;
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sprite->callback = TranslateAnimLinearSimple;
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sprite->callback = AnimTranslateLinearSimple;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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void sub_8110B38(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[6] == 0)
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InitAnimSpritePos(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, 0);
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else
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sub_80A6980(sprite, FALSE);
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InitSpritePosToAnimTarget(sprite, FALSE);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[1] = gBattleAnimArgs[2];
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@@ -555,7 +555,7 @@ void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
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void AnimRaiseSprite(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[4]);
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InitAnimSpritePos(sprite, 0);
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InitSpritePosToAnimAttacker(sprite, 0);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[2] = sprite->pos1.x;
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