Document a bunch of battle anims

This commit is contained in:
Marcus Huderle
2018-12-19 21:13:26 -06:00
parent 48d7c0a7a3
commit b7ce383a96
24 changed files with 807 additions and 710 deletions

View File

@@ -367,16 +367,16 @@ void sub_8110AB4(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->callback = TranslateAnimLinearSimple;
sprite->callback = AnimTranslateLinearSimple;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void sub_8110B38(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
InitAnimSpritePos(sprite, 0);
InitSpritePosToAnimAttacker(sprite, 0);
else
sub_80A6980(sprite, FALSE);
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[2];
@@ -555,7 +555,7 @@ void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
void AnimRaiseSprite(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
InitAnimSpritePos(sprite, 0);
InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->pos1.x;