split item effects and organize sym ewram
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@@ -71,6 +71,7 @@ SECTIONS {
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src/calculate_base_damage.o(.text);
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src/pokemon_2.o(.text);
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asm/pokemon_2.o(.text);
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asm/pokemon_item_effect.o(.text);
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asm/pokemon_3.o(.text);
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src/trig.o(.text);
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src/rng.o(.text);
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