Revert incorrect constant usage, add new correct ones
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@@ -943,19 +943,19 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
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case ANIM_DEF_PARTNER:
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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break;
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case 4:
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case ANIM_PLAYER_LEFT:
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position = B_POSITION_PLAYER_LEFT;
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calcSpriteId = TRUE;
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break;
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case 5:
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case ANIM_PLAYER_RIGHT:
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position = B_POSITION_PLAYER_RIGHT;
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calcSpriteId = TRUE;
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break;
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case 6:
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case ANIM_OPPONENT_LEFT:
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position = B_POSITION_OPPONENT_LEFT;
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calcSpriteId = TRUE;
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break;
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case 7:
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case ANIM_OPPONENT_RIGHT:
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position = B_POSITION_OPPONENT_RIGHT;
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calcSpriteId = TRUE;
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break;
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@@ -164,20 +164,20 @@ void AnimTask_ShakeMon2(u8 taskId)
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if (spriteId == SPRITE_NONE)
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abort = TRUE;
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}
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else if (gBattleAnimArgs[0] != 8)
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else if (gBattleAnimArgs[0] != ANIM_ATTACKER_FORCE)
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{
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switch (gBattleAnimArgs[0])
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{
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case 4:
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case ANIM_PLAYER_LEFT:
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battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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break;
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case 5:
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case ANIM_PLAYER_RIGHT:
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battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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break;
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case 6:
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case ANIM_OPPONENT_LEFT:
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battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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break;
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case 7:
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case ANIM_OPPONENT_RIGHT:
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default:
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battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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break;
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