make battle records compile

This commit is contained in:
DizzyEggg
2018-05-01 16:35:38 +02:00
parent cc578fce18
commit b80fb98d9a
+3 -3
View File
@@ -1380,13 +1380,13 @@ void PutFanClubSpecialOnTheAir(void)
StringCopy(show->fanClubSpecial.idolName, name); StringCopy(show->fanClubSpecial.idolName, name);
tv_store_id_2x(show); tv_store_id_2x(show);
show->fanClubSpecial.language = gGameLanguage; show->fanClubSpecial.language = gGameLanguage;
if (show->fanClubSpecial.language == LANGUAGE_JAPANESE || gSaveBlock1Ptr->unk_31A0 == LANGUAGE_JAPANESE) if (show->fanClubSpecial.language == LANGUAGE_JAPANESE || gSaveBlock1Ptr->linkBattleRecords.languages[0] == LANGUAGE_JAPANESE)
{ {
show->fanClubSpecial.idolNameLanguage = LANGUAGE_JAPANESE; show->fanClubSpecial.idolNameLanguage = LANGUAGE_JAPANESE;
} }
else else
{ {
show->fanClubSpecial.idolNameLanguage = gSaveBlock1Ptr->unk_31A0; show->fanClubSpecial.idolNameLanguage = gSaveBlock1Ptr->linkBattleRecords.languages[0];
} }
} }
@@ -2465,7 +2465,7 @@ bool8 sub_80EE7C0(void)
{ {
return TRUE; return TRUE;
} }
if (gSaveBlock1Ptr->linkBattleRecords[0].name[0] == EOS) if (gSaveBlock1Ptr->linkBattleRecords.entries[0].name[0] == EOS)
{ {
return TRUE; return TRUE;
} }