more battle files cleaning
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+11
-11
@@ -1196,7 +1196,7 @@ const u8 gText_NewLine[] = _("\n");
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const u8 gText_Are[] = _("are");
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const u8 gText_Are2[] = _("are");
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const u8 gText_BadEgg[] = _("Bad EGG");
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const u8 gText_BattleWallyName[] = _("WALLY");
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const u8 gText_BattleWallyName[] = _("WALLY");
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const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win");
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const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss");
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const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
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@@ -1705,7 +1705,7 @@ u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src)
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BattleStringExpandPlaceholders(src, gDisplayedStringBattle);
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}
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static const u8* TryGetStatusString(u8* src)
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static const u8* TryGetStatusString(u8 *src)
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{
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u32 i;
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u8 status[8];
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@@ -1736,8 +1736,8 @@ static const u8* TryGetStatusString(u8* src)
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return NULL;
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}
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#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
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if (GetBattlerSide(bank) != B_SIDE_PLAYER) \
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#define HANDLE_NICKNAME_STRING_CASE(battlerId, monIndex) \
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) \
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{ \
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
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toCpy = sText_FoePkmnPrefix; \
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@@ -1758,10 +1758,10 @@ static const u8* TryGetStatusString(u8* src)
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StringGetEnd10(text); \
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toCpy = text;
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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{
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u32 dstID = 0; // if they used dstID, why not use srcID as well?
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const u8* toCpy = NULL;
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const u8 *toCpy = NULL;
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u8 text[30];
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u8 multiplayerID;
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s32 i;
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@@ -1866,7 +1866,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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StringGetEnd10(text);
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toCpy = text;
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break;
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case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
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case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only battlerId 0/1
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HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
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gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
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break;
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@@ -1885,13 +1885,13 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
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HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
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break;
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
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case B_TXT_EFF_NAME_WITH_PREFIX: // effect battlerId name with prefix
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HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
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break;
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case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
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case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battlerId name with prefix
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HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
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break;
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case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
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case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battlerId name with prefix
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HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
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break;
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case B_TXT_CURRENT_MOVE: // current move name
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@@ -1961,7 +1961,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
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case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
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toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
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break;
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case B_TXT_EFF_ABILITY: // effect bank ability
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case B_TXT_EFF_ABILITY: // effect battlerId ability
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toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]];
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break;
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case B_TXT_TRAINER1_CLASS: // trainer class name
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