more battle files cleaning
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+9
-9
@@ -76,26 +76,26 @@ void FreeBattleResources(void)
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void AdjustFriendshipOnBattleFaint(u8 battlerId)
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{
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u8 opposingBank;
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u8 opposingBattlerId;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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u8 opposingBank2;
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u8 opposingBattlerId2;
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opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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opposingBank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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opposingBattlerId2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
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opposingBank = opposingBank2;
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if (gBattleMons[opposingBattlerId2].level > gBattleMons[opposingBattlerId].level)
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opposingBattlerId = opposingBattlerId2;
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}
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else
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{
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opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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}
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if (gBattleMons[opposingBank].level > gBattleMons[battlerId].level)
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if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
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{
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if (gBattleMons[opposingBank].level - gBattleMons[battlerId].level > 29)
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if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
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AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 8);
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else
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AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
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