Give names to battle anim backgrounds
This commit is contained in:
@@ -4396,9 +4396,9 @@ extern const u32 gBattleAnimSpriteGfx_Protect[];
|
||||
extern const u32 gBattleAnimSpriteGfx_DirtMound[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Shock3[];
|
||||
extern const u32 gBattleAnimSpriteGfx_WeatherBall[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
|
||||
extern const u32 gBattleAnimBgTilemap_ScaryFacePlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Bird[];
|
||||
extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
|
||||
|
||||
@@ -4685,57 +4685,57 @@ extern const u32 gBattleAnimSpritePal_Slash2[];
|
||||
extern const u32 gBattleAnimSpritePal_WhipHit[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueRing2[];
|
||||
|
||||
extern const u32 gBattleAnimBackgroundImage_00[];
|
||||
extern const u32 gBattleAnimBackgroundImage_02[];
|
||||
extern const u32 gBattleAnimBackgroundImage_03[];
|
||||
extern const u32 gBattleAnimBackgroundImage_04[];
|
||||
extern const u32 gBattleAnimBackgroundImage_07[];
|
||||
extern const u32 gBattleAnimBackgroundImage_09[];
|
||||
extern const u32 gBattleAnimBackgroundImage_11[];
|
||||
extern const u32 gBattleAnimBackgroundImage_12[];
|
||||
extern const u32 gBattleAnimBackgroundImage_15[];
|
||||
extern const u32 gBattleAnimBackgroundImage_16[];
|
||||
extern const u32 gBattleAnimBackgroundImage_17[];
|
||||
extern const u32 gBattleAnimBackgroundImage_20[];
|
||||
extern const u32 gBattleAnimBackgroundImage_21[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_00[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_02[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_03[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_04[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_07[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_09[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_11[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_12[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_15[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_16[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_17[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_18[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_20[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_21[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_22[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_24[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_00[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_02[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_03[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_04[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_05[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_06[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_07[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_08[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_09[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_10[];
|
||||
extern const u32 gBattleAnimBgImage_Dark[];
|
||||
extern const u32 gBattleAnimBgImage_Ghost[];
|
||||
extern const u32 gBattleAnimBgImage_Psychic[];
|
||||
extern const u32 gBattleAnimBgImage_Impact[];
|
||||
extern const u32 gBattleAnimBgImage_Drill[];
|
||||
extern const u32 gBattleAnimBgImage_Highspeed[];
|
||||
extern const u32 gBattleAnimBgImage_Thunder[];
|
||||
extern const u32 gBattleAnimBgImage_Guillotine[];
|
||||
extern const u32 gBattleAnimBgImage_Ice[];
|
||||
extern const u32 gBattleAnimBgImage_Cosmic[];
|
||||
extern const u32 gBattleAnimBgImage_InAir[];
|
||||
extern const u32 gBattleAnimBgImage_Aurora[];
|
||||
extern const u32 gBattleAnimBgImage_Fissure[];
|
||||
extern const u32 gBattleAnimBgPalette_Dark[];
|
||||
extern const u32 gBattleAnimBgPalette_Ghost[];
|
||||
extern const u32 gBattleAnimBgPalette_Psychic[];
|
||||
extern const u32 gBattleAnimBgPalette_Impact[];
|
||||
extern const u32 gBattleAnimBgPalette_Drill[];
|
||||
extern const u32 gBattleAnimBgPalette_Highspeed[];
|
||||
extern const u32 gBattleAnimBgPalette_Thunder[];
|
||||
extern const u32 gBattleAnimBgPalette_Guillotine[];
|
||||
extern const u32 gBattleAnimBgPalette_Ice[];
|
||||
extern const u32 gBattleAnimBgPalette_Cosmic[];
|
||||
extern const u32 gBattleAnimBgPalette_InAir[];
|
||||
extern const u32 gBattleAnimBgPalette_Sky[];
|
||||
extern const u32 gBattleAnimBgPalette_Aurora[];
|
||||
extern const u32 gBattleAnimBgPalette_Fissure[];
|
||||
extern const u32 gBattleAnimBgPalette_Bug[];
|
||||
extern const u32 gBattleAnimBgPalette_Solarbeam[];
|
||||
extern const u32 gBattleAnimBgTilemap_Dark[];
|
||||
extern const u32 gBattleAnimBgTilemap_Ghost[];
|
||||
extern const u32 gBattleAnimBgTilemap_Psychic[];
|
||||
extern const u32 gBattleAnimBgTilemap_ImpactOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_ImpactPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_ImpactContests[];
|
||||
extern const u32 gBattleAnimBgTilemap_Drill[];
|
||||
extern const u32 gBattleAnimBgTilemap_DrillContests[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
|
||||
extern const u32 gUnknown_08C2A634[];
|
||||
extern const u32 gUnknown_08C2A6D4[];
|
||||
extern const u32 gUnknown_08C2A6EC[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_11[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_12[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_13[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_14[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_15[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_16[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_17[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_20[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_21[];
|
||||
extern const u32 gBattleAnimBgTilemap_Thunder[];
|
||||
extern const u32 gBattleAnimBgTilemap_GuillotineOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_GuillotinePlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_GuillotineContests[];
|
||||
extern const u32 gBattleAnimBgTilemap_Ice[];
|
||||
extern const u32 gBattleAnimBgTilemap_Cosmic[];
|
||||
extern const u32 gBattleAnimBgTilemap_InAir[];
|
||||
extern const u32 gBattleAnimBgTilemap_Aurora[];
|
||||
extern const u32 gBattleAnimBgTilemap_Fissure[];
|
||||
|
||||
extern const u32 gMetalShineGfx[];
|
||||
extern const u32 gMetalShinePalette[];
|
||||
@@ -4777,8 +4777,8 @@ extern const u32 gContest3Pal[];
|
||||
extern const u32 gUnknown_08D95E00[];
|
||||
extern const u32 gUnknown_08D960D0[];
|
||||
extern const u32 gUnknown_08D963A4[];
|
||||
extern const u32 gBattleAnimBackgroundImage_Surf[];
|
||||
extern const u32 gBattleAnimBackgroundPalette_Surf[];
|
||||
extern const u32 gBattleAnimBgImage_Surf[];
|
||||
extern const u32 gBattleAnimBgPalette_Surf[];
|
||||
extern const u32 gBattleAnimBackgroundImageMuddyWater_Pal[];
|
||||
|
||||
extern const u32 gBattleAnimFogTilemap[];
|
||||
|
||||
Reference in New Issue
Block a user