Give names to battle anim backgrounds

This commit is contained in:
DizzyEggg
2019-04-06 18:38:15 +02:00
committed by huderlem
parent 5183cdb357
commit b85a74afc5
43 changed files with 204 additions and 186 deletions
+27 -28
View File
@@ -26,7 +26,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gMovesWithQuietBGM[];
extern const u8 *const gBattleAnims_Moves[];
extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
// this file's functions
static void ScriptCmd_loadspritegfx(void);
@@ -1712,33 +1711,33 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
{
{gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00},
{gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00},
{gBattleAnimBackgroundImage_02, gBattleAnimBackgroundPalette_02, gBattleAnimBackgroundTilemap_02},
{gBattleAnimBackgroundImage_03, gBattleAnimBackgroundPalette_03, gBattleAnimBackgroundTilemap_03},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_04},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_05},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_06},
{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_07},
{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_08},
{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_09},
{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_10},
{gBattleAnimBackgroundImage_11, gBattleAnimBackgroundPalette_11, gBattleAnimBackgroundTilemap_11},
{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_12},
{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_13},
{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_14},
{gBattleAnimBackgroundImage_15, gBattleAnimBackgroundPalette_15, gBattleAnimBackgroundTilemap_15},
{gBattleAnimBackgroundImage_16, gBattleAnimBackgroundPalette_16, gBattleAnimBackgroundTilemap_16},
{gBattleAnimBackgroundImage_17, gBattleAnimBackgroundPalette_17, gBattleAnimBackgroundTilemap_17},
{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_07},
{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_08},
{gBattleAnimBackgroundImage_20, gBattleAnimBackgroundPalette_20, gBattleAnimBackgroundTilemap_20},
{gBattleAnimBackgroundImage_21, gBattleAnimBackgroundPalette_21, gBattleAnimBackgroundTilemap_21},
{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_09},
{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_10},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_04},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_05},
{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_06},
[BG_DARK_] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
[BG_DARK] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
[BG_GHOST] = {gBattleAnimBgImage_Ghost, gBattleAnimBgPalette_Ghost, gBattleAnimBgTilemap_Ghost},
[BG_PSYCHIC] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_Psychic, gBattleAnimBgTilemap_Psychic},
[BG_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactOpponent},
[BG_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactPlayer},
[BG_IMPACT_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactContests},
[BG_DRILL] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_Drill},
[BG_DRILL_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_DrillContests},
[BG_HIGHSPEED_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_HIGHSPEED_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedPlayer},
[BG_THUNDER] = {gBattleAnimBgImage_Thunder, gBattleAnimBgPalette_Thunder, gBattleAnimBgTilemap_Thunder},
[BG_GUILLOTINE_OPPONENT] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineOpponent},
[BG_GUILLOTINE_PLAYER] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotinePlayer},
[BG_GUILLOTINE_CONTESTS] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineContests},
[BG_ICE] = {gBattleAnimBgImage_Ice, gBattleAnimBgPalette_Ice, gBattleAnimBgTilemap_Ice},
[BG_COSMIC] = {gBattleAnimBgImage_Cosmic, gBattleAnimBgPalette_Cosmic, gBattleAnimBgTilemap_Cosmic},
[BG_IN_AIR] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_InAir, gBattleAnimBgTilemap_InAir},
[BG_SKY] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_Drill},
[BG_SKY_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_DrillContests},
[BG_AURORA] = {gBattleAnimBgImage_Aurora, gBattleAnimBgPalette_Aurora, gBattleAnimBgTilemap_Aurora},
[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
[BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent},
[BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer},
[BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
};
static void (* const sScriptCmdTable[])(void) =