Give names to battle anim backgrounds
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+27
-28
@@ -26,7 +26,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
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// this file's functions
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static void ScriptCmd_loadspritegfx(void);
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@@ -1712,33 +1711,33 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
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{
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{gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00},
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{gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00},
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{gBattleAnimBackgroundImage_02, gBattleAnimBackgroundPalette_02, gBattleAnimBackgroundTilemap_02},
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{gBattleAnimBackgroundImage_03, gBattleAnimBackgroundPalette_03, gBattleAnimBackgroundTilemap_03},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_04},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_05},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_06},
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{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_07},
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{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_08},
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{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_09},
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{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_10},
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{gBattleAnimBackgroundImage_11, gBattleAnimBackgroundPalette_11, gBattleAnimBackgroundTilemap_11},
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{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_12},
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{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_13},
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{gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_14},
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{gBattleAnimBackgroundImage_15, gBattleAnimBackgroundPalette_15, gBattleAnimBackgroundTilemap_15},
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{gBattleAnimBackgroundImage_16, gBattleAnimBackgroundPalette_16, gBattleAnimBackgroundTilemap_16},
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{gBattleAnimBackgroundImage_17, gBattleAnimBackgroundPalette_17, gBattleAnimBackgroundTilemap_17},
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{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_07},
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{gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_08},
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{gBattleAnimBackgroundImage_20, gBattleAnimBackgroundPalette_20, gBattleAnimBackgroundTilemap_20},
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{gBattleAnimBackgroundImage_21, gBattleAnimBackgroundPalette_21, gBattleAnimBackgroundTilemap_21},
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{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_09},
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{gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_10},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_04},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_05},
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{gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_06},
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[BG_DARK_] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
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[BG_DARK] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
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[BG_GHOST] = {gBattleAnimBgImage_Ghost, gBattleAnimBgPalette_Ghost, gBattleAnimBgTilemap_Ghost},
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[BG_PSYCHIC] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_Psychic, gBattleAnimBgTilemap_Psychic},
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[BG_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactOpponent},
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[BG_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactPlayer},
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[BG_IMPACT_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactContests},
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[BG_DRILL] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_Drill},
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[BG_DRILL_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_DrillContests},
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[BG_HIGHSPEED_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedOpponent},
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[BG_HIGHSPEED_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedPlayer},
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[BG_THUNDER] = {gBattleAnimBgImage_Thunder, gBattleAnimBgPalette_Thunder, gBattleAnimBgTilemap_Thunder},
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[BG_GUILLOTINE_OPPONENT] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineOpponent},
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[BG_GUILLOTINE_PLAYER] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotinePlayer},
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[BG_GUILLOTINE_CONTESTS] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineContests},
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[BG_ICE] = {gBattleAnimBgImage_Ice, gBattleAnimBgPalette_Ice, gBattleAnimBgTilemap_Ice},
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[BG_COSMIC] = {gBattleAnimBgImage_Cosmic, gBattleAnimBgPalette_Cosmic, gBattleAnimBgTilemap_Cosmic},
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[BG_IN_AIR] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_InAir, gBattleAnimBgTilemap_InAir},
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[BG_SKY] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_Drill},
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[BG_SKY_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_DrillContests},
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[BG_AURORA] = {gBattleAnimBgImage_Aurora, gBattleAnimBgPalette_Aurora, gBattleAnimBgTilemap_Aurora},
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[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
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[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
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[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
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[BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent},
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[BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer},
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[BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
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};
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static void (* const sScriptCmdTable[])(void) =
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