Give names to battle anim backgrounds

This commit is contained in:
DizzyEggg authored and huderlem committed 2019-04-06 12:44:27 -05:00
1 parent 5183cdb357
commit b85a74afc5
43 files changed
+204 -186

No files matched your search

+3 -3
View File
@@ -3381,11 +3381,11 @@ void sub_81064F8(u8 taskId)
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&animBg);
if (IsContest())
sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFaceContest, 0);
sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFacePlayer, 0);
sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
else
sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);