Give names to battle anim backgrounds
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@@ -3381,11 +3381,11 @@ void sub_81064F8(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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sub_80A6B30(&animBg);
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if (IsContest())
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sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFaceContest, 0);
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
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sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFacePlayer, 0);
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, 0);
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else
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sub_80A6D60(&animBg, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
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sub_80A6D60(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, 0);
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AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08C249F8, animBg.tilesOffset);
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LoadCompressedPalette(gUnknown_08C249D0, animBg.paletteId * 16, 32);
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