Give names to battle anim backgrounds
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+20
-1
@@ -598,6 +598,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
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static const struct BattleBackground gBattleTerrainTable[] =
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{
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[BATTLE_TERRAIN_GRASS] =
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{
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.tileset = gBattleTerrainTiles_TallGrass,
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.tilemap = gBattleTerrainTilemap_TallGrass,
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@@ -605,6 +606,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
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.palette = gBattleTerrainPalette_TallGrass,
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},
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[BATTLE_TERRAIN_LONG_GRASS] =
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{
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.tileset = gBattleTerrainTiles_LongGrass,
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.tilemap = gBattleTerrainTilemap_LongGrass,
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@@ -612,6 +615,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
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.palette = gBattleTerrainPalette_LongGrass,
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},
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[BATTLE_TERRAIN_SAND] =
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{
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.tileset = gBattleTerrainTiles_Sand,
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.tilemap = gBattleTerrainTilemap_Sand,
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@@ -619,6 +624,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_Sand,
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.palette = gBattleTerrainPalette_Sand,
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},
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[BATTLE_TERRAIN_UNDERWATER] =
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{
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.tileset = gBattleTerrainTiles_Underwater,
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.tilemap = gBattleTerrainTilemap_Underwater,
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@@ -626,6 +633,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
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.palette = gBattleTerrainPalette_Underwater,
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},
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[BATTLE_TERRAIN_WATER] =
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{
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.tileset = gBattleTerrainTiles_Water,
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.tilemap = gBattleTerrainTilemap_Water,
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@@ -633,6 +642,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_Water,
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.palette = gBattleTerrainPalette_Water,
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},
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[BATTLE_TERRAIN_POND] =
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{
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.tileset = gBattleTerrainTiles_PondWater,
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.tilemap = gBattleTerrainTilemap_PondWater,
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@@ -640,6 +651,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
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.palette = gBattleTerrainPalette_PondWater,
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},
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[BATTLE_TERRAIN_MOUNTAIN] =
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{
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.tileset = gBattleTerrainTiles_Rock,
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.tilemap = gBattleTerrainTilemap_Rock,
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@@ -647,6 +660,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_Rock,
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.palette = gBattleTerrainPalette_Rock,
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},
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[BATTLE_TERRAIN_CAVE] =
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{
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.tileset = gBattleTerrainTiles_Cave,
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.tilemap = gBattleTerrainTilemap_Cave,
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@@ -654,6 +669,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_Cave,
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.palette = gBattleTerrainPalette_Cave,
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},
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[BATTLE_TERRAIN_BUILDING] =
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{
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.tileset = gBattleTerrainTiles_Building,
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.tilemap = gBattleTerrainTilemap_Building,
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@@ -661,7 +678,9 @@ static const struct BattleBackground gBattleTerrainTable[] =
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.entryTilemap = gBattleTerrainAnimTilemap_Building,
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.palette = gBattleTerrainPalette_Building,
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},
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{// plain
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[BATTLE_TERRAIN_PLAIN] =
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{
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.tileset = gBattleTerrainTiles_Building,
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.tilemap = gBattleTerrainTilemap_Building,
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.entryTileset = gBattleTerrainAnimTiles_Building,
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