Give names to battle anim backgrounds

This commit is contained in:
DizzyEggg
2019-04-06 18:38:15 +02:00
committed by huderlem
parent 5183cdb357
commit b85a74afc5
43 changed files with 204 additions and 186 deletions
+20 -1
View File
@@ -598,6 +598,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
static const struct BattleBackground gBattleTerrainTable[] =
{
[BATTLE_TERRAIN_GRASS] =
{
.tileset = gBattleTerrainTiles_TallGrass,
.tilemap = gBattleTerrainTilemap_TallGrass,
@@ -605,6 +606,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
.palette = gBattleTerrainPalette_TallGrass,
},
[BATTLE_TERRAIN_LONG_GRASS] =
{
.tileset = gBattleTerrainTiles_LongGrass,
.tilemap = gBattleTerrainTilemap_LongGrass,
@@ -612,6 +615,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
.palette = gBattleTerrainPalette_LongGrass,
},
[BATTLE_TERRAIN_SAND] =
{
.tileset = gBattleTerrainTiles_Sand,
.tilemap = gBattleTerrainTilemap_Sand,
@@ -619,6 +624,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
.palette = gBattleTerrainPalette_Sand,
},
[BATTLE_TERRAIN_UNDERWATER] =
{
.tileset = gBattleTerrainTiles_Underwater,
.tilemap = gBattleTerrainTilemap_Underwater,
@@ -626,6 +633,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
.palette = gBattleTerrainPalette_Underwater,
},
[BATTLE_TERRAIN_WATER] =
{
.tileset = gBattleTerrainTiles_Water,
.tilemap = gBattleTerrainTilemap_Water,
@@ -633,6 +642,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Water,
.palette = gBattleTerrainPalette_Water,
},
[BATTLE_TERRAIN_POND] =
{
.tileset = gBattleTerrainTiles_PondWater,
.tilemap = gBattleTerrainTilemap_PondWater,
@@ -640,6 +651,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
.palette = gBattleTerrainPalette_PondWater,
},
[BATTLE_TERRAIN_MOUNTAIN] =
{
.tileset = gBattleTerrainTiles_Rock,
.tilemap = gBattleTerrainTilemap_Rock,
@@ -647,6 +660,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
.palette = gBattleTerrainPalette_Rock,
},
[BATTLE_TERRAIN_CAVE] =
{
.tileset = gBattleTerrainTiles_Cave,
.tilemap = gBattleTerrainTilemap_Cave,
@@ -654,6 +669,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
.palette = gBattleTerrainPalette_Cave,
},
[BATTLE_TERRAIN_BUILDING] =
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
@@ -661,7 +678,9 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Building,
},
{// plain
[BATTLE_TERRAIN_PLAIN] =
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,