Battle Factory is decompiled and documented.

This commit is contained in:
DizzyEggg
2018-09-10 01:01:39 +02:00
parent cf8898071d
commit b87856b58e
17 changed files with 569 additions and 1057 deletions
+2 -406
View File
@@ -4,410 +4,6 @@
.syntax unified
.text
thumb_func_start sub_819F654
sub_819F654: @ 819F654
push {r4,lr}
adds r4, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _0819F694
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _0819F688
ldr r0, =sFactorySwapScreen
ldr r0, [r0]
adds r0, 0x30
movs r1, 0
strb r1, [r0]
b _0819F68E
.pool
_0819F688:
movs r0, 0
bl sub_819BE20
_0819F68E:
adds r0, r4, 0
bl DestroySprite
_0819F694:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_819F654
thumb_func_start sub_819F69C
sub_819F69C: @ 819F69C
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _0819F71A
cmp r0, 0x1
bgt _0819F6C4
cmp r0, 0
beq _0819F6CA
b _0819F77C
.pool
_0819F6C4:
cmp r0, 0x2
beq _0819F73C
b _0819F77C
_0819F6CA:
movs r0, 0x58
strh r0, [r4, 0xE]
movs r0, 0x98
strh r0, [r4, 0x38]
movs r0, 0x40
strh r0, [r4, 0x12]
movs r0, 0x41
strh r0, [r4, 0x18]
movs r1, 0x80
lsls r1, 6
movs r0, 0
bl SetGpuRegBits
ldrh r1, [r4, 0xE]
lsls r1, 8
ldrh r0, [r4, 0x38]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x40
bl SetGpuReg
ldrh r1, [r4, 0x12]
lsls r1, 8
ldrh r0, [r4, 0x18]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x44
bl SetGpuReg
movs r0, 0x48
movs r1, 0x3F
bl SetGpuReg
movs r0, 0x4A
movs r1, 0x37
bl SetGpuReg
b _0819F7A6
_0819F71A:
movs r0, 0x3
bl ShowBg
ldr r1, =0x00001248
movs r0, 0x50
bl SetGpuReg
ldr r1, =0x0000040b
movs r0, 0x52
bl SetGpuReg
b _0819F7A6
.pool
_0819F73C:
ldrh r0, [r4, 0x12]
subs r0, 0x4
strh r0, [r4, 0x12]
ldrh r1, [r4, 0x18]
adds r1, 0x4
strh r1, [r4, 0x18]
lsls r0, 16
asrs r0, 16
cmp r0, 0x20
ble _0819F758
lsls r0, r1, 16
asrs r0, 16
cmp r0, 0x5F
ble _0819F760
_0819F758:
movs r0, 0x20
strh r0, [r4, 0x12]
movs r0, 0x60
strh r0, [r4, 0x18]
_0819F760:
ldrh r1, [r4, 0x12]
lsls r1, 8
ldrh r0, [r4, 0x18]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x44
bl SetGpuReg
movs r2, 0x12
ldrsh r0, [r4, r2]
cmp r0, 0x20
bne _0819F7AC
b _0819F7A6
_0819F77C:
adds r0, r5, 0
bl DestroyTask
ldr r0, =gTasks
lsls r1, r5, 2
adds r1, r5
lsls r1, 3
adds r1, r0
movs r2, 0x16
ldrsh r0, [r1, r2]
cmp r0, 0x1
bne _0819F7A0
bl sub_819F8E0
b _0819F7AC
.pool
_0819F7A0:
bl sub_819BD70
b _0819F7AC
_0819F7A6:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
_0819F7AC:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_819F69C
thumb_func_start sub_819F7B4
sub_819F7B4: @ 819F7B4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0819F844
cmp r0, 0x1
beq _0819F894
movs r0, 0x3
bl HideBg
ldr r3, =gSprites
movs r0, 0x14
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
ldrh r1, [r4, 0x16]
strh r1, [r0, 0x3C]
movs r0, 0x14
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
movs r0, 0x14
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r3, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =sub_819F654
str r1, [r0]
movs r0, 0x14
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
movs r1, 0x1
bl StartSpriteAffineAnim
movs r1, 0x80
lsls r1, 6
movs r0, 0
bl ClearGpuRegBits
adds r0, r5, 0
bl DestroyTask
b _0819F8D8
.pool
_0819F844:
movs r0, 0x58
strh r0, [r4, 0xE]
movs r0, 0x98
strh r0, [r4, 0x38]
movs r0, 0x20
strh r0, [r4, 0x12]
movs r0, 0x60
strh r0, [r4, 0x18]
movs r1, 0x80
lsls r1, 6
movs r0, 0
bl SetGpuRegBits
ldrh r1, [r4, 0xE]
lsls r1, 8
ldrh r0, [r4, 0x38]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x40
bl SetGpuReg
ldrh r1, [r4, 0x12]
lsls r1, 8
ldrh r0, [r4, 0x18]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x44
bl SetGpuReg
movs r0, 0x48
movs r1, 0x3F
bl SetGpuReg
movs r0, 0x4A
movs r1, 0x37
bl SetGpuReg
b _0819F8D2
_0819F894:
ldrh r0, [r4, 0x12]
adds r0, 0x4
strh r0, [r4, 0x12]
ldrh r1, [r4, 0x18]
subs r1, 0x4
strh r1, [r4, 0x18]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3F
bgt _0819F8B0
lsls r0, r1, 16
asrs r0, 16
cmp r0, 0x41
bgt _0819F8B8
_0819F8B0:
movs r0, 0x40
strh r0, [r4, 0x12]
movs r0, 0x41
strh r0, [r4, 0x18]
_0819F8B8:
ldrh r1, [r4, 0x12]
lsls r1, 8
ldrh r0, [r4, 0x18]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x44
bl SetGpuReg
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0x40
bne _0819F8D8
_0819F8D2:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
_0819F8D8:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_819F7B4
thumb_func_start sub_819F8E0
sub_819F8E0: @ 819F8E0
push {r4-r6,lr}
sub sp, 0x10
ldr r0, =sFactorySwapScreen
ldr r1, [r0]
ldrb r0, [r1, 0x14]
cmp r0, 0
bne _0819F900
ldrb r1, [r1, 0x3]
movs r0, 0x64
muls r1, r0
ldr r0, =gPlayerParty
b _0819F908
.pool
_0819F900:
ldrb r1, [r1, 0x3]
movs r0, 0x64
muls r1, r0
ldr r0, =gEnemyParty
_0819F908:
adds r6, r1, r0
adds r0, r6, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
adds r0, r6, 0
movs r1, 0
movs r2, 0
bl GetMonData
adds r5, r0, 0
adds r0, r6, 0
movs r1, 0x1
movs r2, 0
bl GetMonData
adds r1, r0, 0
movs r0, 0x58
str r0, [sp]
movs r0, 0x20
str r0, [sp, 0x4]
movs r0, 0xF
str r0, [sp, 0x8]
ldr r0, =0x0000ffff
str r0, [sp, 0xC]
adds r0, r4, 0
adds r2, r5, 0
movs r3, 0x1
bl CreateMonPicSprite_HandleDeoxys
ldr r2, =sFactorySwapScreen
ldr r1, [r2]
adds r1, 0x2C
movs r3, 0
strb r0, [r1]
ldr r4, =gSprites
ldr r0, [r2]
adds r0, 0x2C
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
adds r0, 0x28
strb r3, [r0]
ldr r0, [r2]
adds r0, 0x2C
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
adds r0, 0x29
strb r3, [r0]
ldr r0, [r2]
adds r0, 0x30
strb r3, [r0]
add sp, 0x10
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_819F8E0
@ Battle Factory ends here
thumb_func_start sub_819F99C
sub_819F99C: @ 819F99C
@@ -12655,7 +12251,7 @@ nullsub_123: @ 81A6184
sub_81A6188: @ 81A6188
push {lr}
bl ZeroPlayerPartyMons
bl sub_819A4F8
bl DoBattleFactorySelectScreen
pop {r0}
bx r0
thumb_func_end sub_81A6188
@@ -12663,7 +12259,7 @@ sub_81A6188: @ 81A6188
thumb_func_start sub_81A6198
sub_81A6198: @ 81A6198
push {lr}
bl sub_819DC00
bl DoBattleFactorySwapScreen
pop {r0}
bx r0
thumb_func_end sub_81A6198
-260
View File
@@ -1,260 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_81BA040
sub_81BA040: @ 81BA040
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x10
movs r0, 0
mov r10, r0
ldr r1, =gFacilityTrainers
ldr r0, =gSlateportBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gSlateportBattleTentMons
str r0, [r1]
ldr r7, =gSaveBlock2Ptr
ldr r1, =0x0000ffff
mov r8, r1
_081BA062:
mov r2, r10
lsls r6, r2, 1
_081BA066:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x1E
bl __umodsi3
lsls r0, 16
lsrs r3, r0, 16
movs r5, 0
ldr r1, [r7]
ldr r4, =0x00000cb2
adds r0, r1, r4
ldrh r0, [r0]
cmp r5, r0
bge _081BA0AA
ldr r2, =0x00000cb4
adds r0, r1, r2
ldrh r0, [r0]
cmp r0, r3
beq _081BA0AA
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
adds r0, r1, r4
ldrh r2, [r0]
adds r4, 0x2
adds r1, r4
_081BA09C:
adds r1, 0x2
adds r5, 0x1
cmp r5, r2
bge _081BA0AA
ldrh r0, [r1]
cmp r0, r3
bne _081BA09C
_081BA0AA:
ldr r0, [r7]
ldr r1, =0x00000cb2
adds r0, r1
ldrh r0, [r0]
cmp r5, r0
bne _081BA066
ldr r2, =gTrainerBattleOpponent_A
strh r3, [r2]
ldrh r3, [r2]
ldr r4, =gFacilityTrainers
ldr r1, [r4]
movs r0, 0x34
muls r0, r3
adds r0, r1
ldr r0, [r0, 0x30]
adds r1, r6, r0
ldrh r0, [r1]
cmp r0, r8
beq _081BA0DE
ldr r3, =0x0000ffff
_081BA0D2:
adds r1, 0x2
movs r6, 0x1
add r10, r6
ldrh r0, [r1]
cmp r0, r3
bne _081BA0D2
_081BA0DE:
mov r0, r10
cmp r0, 0x8
bgt _081BA110
movs r1, 0
mov r10, r1
b _081BA062
.pool
_081BA110:
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r6, =0x00000cb2
adds r3, r1, r6
ldrh r0, [r3]
cmp r0, 0x1
bhi _081BA12A
lsls r0, 1
ldr r3, =0x00000cb4
adds r1, r3
adds r1, r0
ldrh r0, [r2]
strh r0, [r1]
_081BA12A:
ldrh r1, [r2]
ldr r2, [r4]
movs r0, 0x34
muls r0, r1
adds r0, r2
ldr r0, [r0, 0x30]
mov r9, r0
movs r5, 0
ldr r7, =gUnknown_03001298
mov r8, sp
_081BA13E:
bl Random
lsls r0, 16
lsrs r0, 16
mov r1, r10
bl __modsi3
lsls r0, 1
add r0, r9
ldrh r0, [r0]
strh r0, [r7]
movs r2, 0
ldrh r0, [r7]
ldr r4, =gFacilityTrainerMons
ldr r3, [r4]
lsls r0, 4
adds r0, r3
ldr r1, =gSaveBlock2Ptr
ldrh r6, [r0]
ldr r1, [r1]
_081BA166:
movs r4, 0xE7
lsls r4, 4
adds r0, r1, r4
ldrh r0, [r0]
lsls r0, 4
adds r0, r3
ldrh r0, [r0]
cmp r6, r0
beq _081BA180
adds r1, 0xC
adds r2, 0x1
cmp r2, 0x5
ble _081BA166
_081BA180:
cmp r2, 0x6
bne _081BA220
movs r4, 0
cmp r4, r5
bge _081BA1B0
mov r0, sp
ldrh r0, [r0]
cmp r0, r6
beq _081BA1B0
ldr r6, =gUnknown_03001298
ldr r3, =gFacilityTrainerMons
mov r2, sp
_081BA198:
adds r2, 0x2
adds r4, 0x1
cmp r4, r5
bge _081BA1B0
ldrh r0, [r6]
ldr r1, [r3]
lsls r0, 4
adds r0, r1
ldrh r1, [r2]
ldrh r0, [r0]
cmp r1, r0
bne _081BA198
_081BA1B0:
cmp r4, r5
bne _081BA220
movs r4, 0
cmp r4, r5
bge _081BA1E6
ldr r6, =gBattleFrontierHeldItems
mov r12, r6
add r3, sp, 0x8
_081BA1C0:
ldrh r2, [r3]
cmp r2, 0
beq _081BA1DE
ldr r1, =gUnknown_03001298
ldrh r0, [r1]
ldr r6, =gFacilityTrainerMons
ldr r1, [r6]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0xA]
lsls r0, 1
add r0, r12
ldrh r0, [r0]
cmp r2, r0
beq _081BA1E6
_081BA1DE:
adds r3, 0x2
adds r4, 0x1
cmp r4, r5
blt _081BA1C0
_081BA1E6:
cmp r4, r5
bne _081BA220
lsls r2, r5, 1
ldrh r0, [r7]
ldr r1, =gFacilityTrainerMons
ldr r4, [r1]
lsls r0, 4
adds r0, r4
ldrh r0, [r0]
mov r3, r8
strh r0, [r3]
add r1, sp, 0x8
adds r1, r2
ldr r3, =gBattleFrontierHeldItems
ldrh r0, [r7]
lsls r0, 4
adds r0, r4
ldrb r0, [r0, 0xA]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
strh r0, [r1]
ldr r0, =gUnknown_03006298
adds r2, r0
ldrh r0, [r7]
strh r0, [r2]
movs r4, 0x2
add r8, r4
adds r5, 0x1
_081BA220:
cmp r5, 0x3
bne _081BA13E
add sp, 0x10
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81BA040
.align 2, 0 @ Don't pad with nop.