Battle Factory is decompiled and documented.
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@@ -6,29 +6,6 @@
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.section .rodata
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gUnknown_08610918:: @ 8610918
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.byte 0x00, 0x00, 0x00, 0x00, 0xff, 0x7f, 0x00, 0x00, 0x1f, 0x00
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gUnknown_08610922:: @ 8610922
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.byte 0x00, 0x02, 0x00
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gUnknown_08610925:: @ 8610925
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.byte 0x00, 0x04, 0x00
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.align 2
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gUnknown_08610928:: @ 8610928
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.4byte 0x00000001, sub_819F20C
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.4byte 0x00000001, sub_819F20C
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.4byte 0x00000001, sub_819F20C
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.4byte 0x00000003, sub_819F1AC
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.align 2
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gUnknown_08610948:: @ 8610948
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.4byte 0x00000001, sub_819F20C
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.4byte 0x00000001, sub_819F20C
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.4byte 0x00000001, sub_819F20C
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.4byte 0x00000002, sub_819F1DC
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.4byte 0x00000003, sub_819F1AC
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.align 2 @ struct, eight bytes x6 for names in different languages, then 0x28 more bytes of data
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gUnknown_08610970:: @ 8610970
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