Battle Factory is decompiled and documented.
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7
include/battle_factory.h
Normal file
7
include/battle_factory.h
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@@ -0,0 +1,7 @@
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#ifndef GUARD_BATTLE_FACTORY_H
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#define GUARD_BATTLE_FACTORY_H
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void DoBattleFactorySelectScreen(void);
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void DoBattleFactorySwapScreen(void);
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#endif // GUARD_BATTLE_FACTORY_H
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@@ -9,8 +9,6 @@ bool8 InBattlePike(void);
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void sub_819FA50(void);
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void sub_81AA078(u16*, u8);
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void sub_81A4C30(void);
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void sub_819A4F8(void);
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void sub_819DC00(void);
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bool8 sub_81A6BF4(void);
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#endif // GUARD_BATTLE_FRONTIER_2_H
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@@ -31,7 +31,7 @@ struct BattleFrontierTrainer
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u16 speechBefore[6];
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u16 speechWin[6];
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u16 speechLose[6];
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u16 *btMonPool;
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const u16 *btMonPool;
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};
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struct FacilityMon
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@@ -35,7 +35,6 @@ void SetStandardWindowBorderStyle(u8 a0, u8 a1);
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void sub_8197930(void);
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u8 GetPlayerTextSpeed(void);
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void sub_81978B0(u16 arg0);
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void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextSubPrinter *, u16));
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void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
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void sub_8198070(u8 windowId, bool8 copyToVram);
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@@ -87,5 +86,6 @@ u8 AddMapNamePopUpWindow(void);
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void AddTextPrinterParameterized5(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing);
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void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette);
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void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP);
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void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram);
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#endif // GUARD_MENU_H
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@@ -1,8 +1,6 @@
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#ifndef GUARD_SAVE_H
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#define GUARD_SAVE_H
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extern u16 gSaveFileStatus;
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struct SaveSectionLocation
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{
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void *data;
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@@ -58,6 +56,20 @@ enum
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#define SECTION_ID_RECORDED_BATTLE 31
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extern u16 gLastWrittenSector;
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extern u32 gLastSaveCounter;
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extern u16 gLastKnownGoodSector;
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extern u32 gDamagedSaveSectors;
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extern u32 gSaveCounter;
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extern struct SaveSection *gFastSaveSection;
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extern u16 gUnknown_03006208;
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extern u16 gSaveFileStatus;
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extern void (*gGameContinueCallback)(void);
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extern struct SaveSectionLocation gRamSaveSectionLocations[];
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extern u16 gUnknown_03006294;
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extern struct SaveSection gSaveDataBuffer;
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void ClearSaveData(void);
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void Save_ResetSaveCounters(void);
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bool32 SetDamagedSectorBits(u8 op, u8 bit);
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