Battle Factory is decompiled and documented.

This commit is contained in:
DizzyEggg
2018-09-10 01:01:39 +02:00
parent cf8898071d
commit b87856b58e
17 changed files with 569 additions and 1057 deletions

7
include/battle_factory.h Normal file
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@@ -0,0 +1,7 @@
#ifndef GUARD_BATTLE_FACTORY_H
#define GUARD_BATTLE_FACTORY_H
void DoBattleFactorySelectScreen(void);
void DoBattleFactorySwapScreen(void);
#endif // GUARD_BATTLE_FACTORY_H

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@@ -9,8 +9,6 @@ bool8 InBattlePike(void);
void sub_819FA50(void);
void sub_81AA078(u16*, u8);
void sub_81A4C30(void);
void sub_819A4F8(void);
void sub_819DC00(void);
bool8 sub_81A6BF4(void);
#endif // GUARD_BATTLE_FRONTIER_2_H

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@@ -31,7 +31,7 @@ struct BattleFrontierTrainer
u16 speechBefore[6];
u16 speechWin[6];
u16 speechLose[6];
u16 *btMonPool;
const u16 *btMonPool;
};
struct FacilityMon

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@@ -35,7 +35,6 @@ void SetStandardWindowBorderStyle(u8 a0, u8 a1);
void sub_8197930(void);
u8 GetPlayerTextSpeed(void);
void sub_81978B0(u16 arg0);
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextSubPrinter *, u16));
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
void sub_8198070(u8 windowId, bool8 copyToVram);
@@ -87,5 +86,6 @@ u8 AddMapNamePopUpWindow(void);
void AddTextPrinterParameterized5(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing);
void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette);
void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP);
void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram);
#endif // GUARD_MENU_H

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@@ -1,8 +1,6 @@
#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
extern u16 gSaveFileStatus;
struct SaveSectionLocation
{
void *data;
@@ -58,6 +56,20 @@ enum
#define SECTION_ID_RECORDED_BATTLE 31
extern u16 gLastWrittenSector;
extern u32 gLastSaveCounter;
extern u16 gLastKnownGoodSector;
extern u32 gDamagedSaveSectors;
extern u32 gSaveCounter;
extern struct SaveSection *gFastSaveSection;
extern u16 gUnknown_03006208;
extern u16 gSaveFileStatus;
extern void (*gGameContinueCallback)(void);
extern struct SaveSectionLocation gRamSaveSectionLocations[];
extern u16 gUnknown_03006294;
extern struct SaveSection gSaveDataBuffer;
void ClearSaveData(void);
void Save_ResetSaveCounters(void);
bool32 SetDamagedSectorBits(u8 op, u8 bit);