Battle Factory is decompiled and documented.

This commit is contained in:
DizzyEggg
2018-09-10 01:01:39 +02:00
parent cf8898071d
commit b87856b58e
17 changed files with 569 additions and 1057 deletions

View File

@@ -35,7 +35,6 @@ void SetStandardWindowBorderStyle(u8 a0, u8 a1);
void sub_8197930(void);
u8 GetPlayerTextSpeed(void);
void sub_81978B0(u16 arg0);
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextSubPrinter *, u16));
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
void sub_8198070(u8 windowId, bool8 copyToVram);
@@ -87,5 +86,6 @@ u8 AddMapNamePopUpWindow(void);
void AddTextPrinterParameterized5(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 letterSpacing, u8 lineSpacing);
void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette);
void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP);
void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram);
#endif // GUARD_MENU_H