Battle Factory is decompiled and documented.
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@@ -1,8 +1,6 @@
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#ifndef GUARD_SAVE_H
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#define GUARD_SAVE_H
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extern u16 gSaveFileStatus;
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struct SaveSectionLocation
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{
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void *data;
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@@ -58,6 +56,20 @@ enum
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#define SECTION_ID_RECORDED_BATTLE 31
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extern u16 gLastWrittenSector;
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extern u32 gLastSaveCounter;
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extern u16 gLastKnownGoodSector;
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extern u32 gDamagedSaveSectors;
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extern u32 gSaveCounter;
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extern struct SaveSection *gFastSaveSection;
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extern u16 gUnknown_03006208;
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extern u16 gSaveFileStatus;
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extern void (*gGameContinueCallback)(void);
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extern struct SaveSectionLocation gRamSaveSectionLocations[];
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extern u16 gUnknown_03006294;
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extern struct SaveSection gSaveDataBuffer;
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void ClearSaveData(void);
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void Save_ResetSaveCounters(void);
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bool32 SetDamagedSectorBits(u8 op, u8 bit);
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