Battle Factory is decompiled and documented.

This commit is contained in:
DizzyEggg
2018-09-10 01:01:39 +02:00
parent cf8898071d
commit b87856b58e
17 changed files with 569 additions and 1057 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +1,15 @@
#include "global.h"
#include "battle_tent.h"
#include "overworld.h"
#include "event_data.h"
#include "region_map.h"
#include "battle.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "battle_frontier_2.h"
#include "random.h"
#include "item.h"
#include "battle_factory.h"
#include "battle_frontier_2.h"
#include "constants/items.h"
#include "constants/region_map_sections.h"
@@ -15,35 +17,40 @@ extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[];
extern const struct FacilityMon gSlateportBattleTentMons[];
extern const u16 gBattleFrontierHeldItems[];
extern u16 gUnknown_03006298[];
// This file's functions.
void sub_81B99D4(void);
void sub_81B9A28(void);
void sub_81B9A44(void);
void sub_81B9A60(void);
void sub_81B9A90(void);
void sub_81B9ABC(void);
void sub_81B9B00(void);
void sub_81B9B28(void);
void sub_81B9BA0(void);
void sub_81B9BF4(void);
void sub_81B9C10(void);
void sub_81B9C2C(void);
void sub_81B9C70(void);
void sub_81B9C98(void);
void sub_81B9CF0(void);
void sub_81B9D28(void);
void sub_81B9D7C(void);
void sub_81B9D98(void);
void sub_81B9DB4(void);
void sub_81B9DF8(void);
void sub_81B9E20(void);
void sub_81B9E78(void);
void sub_81B9E88(void);
void sub_81BA040(void);
void sub_81B9EC0(void);
static void sub_81B99D4(void);
static void sub_81B9A28(void);
static void sub_81B9A44(void);
static void sub_81B9A60(void);
static void sub_81B9A90(void);
static void sub_81B9ABC(void);
static void sub_81B9B00(void);
static void sub_81B9B28(void);
static void sub_81B9BA0(void);
static void sub_81B9BF4(void);
static void sub_81B9C10(void);
static void sub_81B9C2C(void);
static void sub_81B9C70(void);
static void sub_81B9C98(void);
static void sub_81B9CF0(void);
static void sub_81B9D28(void);
static void sub_81B9D7C(void);
static void sub_81B9D98(void);
static void sub_81B9DB4(void);
static void sub_81B9DF8(void);
static void sub_81B9E20(void);
static void sub_81B9E78(void);
static void sub_81B9E88(void);
static void sub_81BA040(void);
static void sub_81B9EC0(void);
// IWRAM bss
static IWRAM_DATA u16 sRandMonSetId;
// const rom data
void (*const gUnknown_086160B4[])(void) =
void static (*const gUnknown_086160B4[])(void) =
{
sub_81B99D4,
sub_81B9A28,
@@ -57,7 +64,7 @@ void (*const gUnknown_086160B4[])(void) =
static const u16 sVerdanturfTentRewards[] = {ITEM_NEST_BALL};
void (*const gUnknown_086160D8[])(void) =
void static (*const gUnknown_086160D8[])(void) =
{
sub_81B9BA0,
sub_81B9BF4,
@@ -70,7 +77,7 @@ void (*const gUnknown_086160D8[])(void) =
static const u16 sFallarborTentRewards[] = {ITEM_HYPER_POTION};
void (*const gUnknown_086160F8[])(void) =
void static (*const gUnknown_086160F8[])(void) =
{
sub_81B9D28,
sub_81B9D7C,
@@ -92,7 +99,7 @@ void sub_81B99B4(void)
gUnknown_086160B4[gSpecialVar_0x8004]();
}
void sub_81B99D4(void)
static void sub_81B99D4(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = 0;
gSaveBlock2Ptr->frontier.field_CB2 = 0;
@@ -100,29 +107,29 @@ void sub_81B99D4(void)
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
}
void sub_81B9A28(void)
static void sub_81B9A28(void)
{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6A;
}
void sub_81B9A44(void)
static void sub_81B9A44(void)
{
gSaveBlock2Ptr->frontier.field_E6A = gSpecialVar_0x8006;
}
void sub_81B9A60(void)
static void sub_81B9A60(void)
{
gTrainerBattleOpponent_A = (u32)((Random() % 255) * 5) / 64;
sub_8162614(gTrainerBattleOpponent_A, 0);
}
void sub_81B9A90(void)
static void sub_81B9A90(void)
{
if (gTrainerBattleOpponent_A < 300)
ConvertBattleFrontierTrainerSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
}
void sub_81B9ABC(void)
static void sub_81B9ABC(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
@@ -130,12 +137,12 @@ void sub_81B9ABC(void)
sub_81A4C30();
}
void sub_81B9B00(void)
static void sub_81B9B00(void)
{
gSaveBlock2Ptr->frontier.field_E6A = sVerdanturfTentRewards[Random() % ARRAY_COUNT(sVerdanturfTentRewards)];
}
void sub_81B9B28(void)
static void sub_81B9B28(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6A, 1) == TRUE)
{
@@ -154,7 +161,7 @@ void sub_81B9B80(void)
gUnknown_086160D8[gSpecialVar_0x8004]();
}
void sub_81B9BA0(void)
static void sub_81B9BA0(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = 0;
gSaveBlock2Ptr->frontier.field_CB2 = 0;
@@ -162,17 +169,17 @@ void sub_81B9BA0(void)
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
}
void sub_81B9BF4(void)
static void sub_81B9BF4(void)
{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6C;
}
void sub_81B9C10(void)
static void sub_81B9C10(void)
{
gSaveBlock2Ptr->frontier.field_E6C = gSpecialVar_0x8006;
}
void sub_81B9C2C(void)
static void sub_81B9C2C(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
@@ -180,12 +187,12 @@ void sub_81B9C2C(void)
sub_81A4C30();
}
void sub_81B9C70(void)
static void sub_81B9C70(void)
{
gSaveBlock2Ptr->frontier.field_E6C = sFallarborTentRewards[Random() % ARRAY_COUNT(sFallarborTentRewards)];
}
void sub_81B9C98(void)
static void sub_81B9C98(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6C, 1) == TRUE)
{
@@ -199,7 +206,7 @@ void sub_81B9C98(void)
}
}
void sub_81B9CF0(void)
static void sub_81B9CF0(void)
{
GetFrontierTrainerName(gStringVar1, gTrainerBattleOpponent_A);
}
@@ -209,7 +216,7 @@ void sub_81B9D08(void)
gUnknown_086160F8[gSpecialVar_0x8004]();
}
void sub_81B9D28(void)
static void sub_81B9D28(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = 0;
gSaveBlock2Ptr->frontier.field_CB2 = 0;
@@ -217,17 +224,17 @@ void sub_81B9D28(void)
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
}
void sub_81B9D7C(void)
static void sub_81B9D7C(void)
{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6E;
}
void sub_81B9D98(void)
static void sub_81B9D98(void)
{
gSaveBlock2Ptr->frontier.field_E6E = gSpecialVar_0x8006;
}
void sub_81B9DB4(void)
static void sub_81B9DB4(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
@@ -235,12 +242,12 @@ void sub_81B9DB4(void)
sub_81A4C30();
}
void sub_81B9DF8(void)
static void sub_81B9DF8(void)
{
gSaveBlock2Ptr->frontier.field_E6E = sSlateportTentRewards[Random() % ARRAY_COUNT(sSlateportTentRewards)];
}
void sub_81B9E20(void)
static void sub_81B9E20(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6E, 1) == TRUE)
{
@@ -254,15 +261,15 @@ void sub_81B9E20(void)
}
}
void sub_81B9E78(void)
static void sub_81B9E78(void)
{
ZeroPlayerPartyMons();
sub_819A4F8();
DoBattleFactorySelectScreen();
}
void sub_81B9E88(void)
static void sub_81B9E88(void)
{
sub_819DC00();
DoBattleFactorySwapScreen();
}
bool8 sub_81B9E94(void)
@@ -273,7 +280,7 @@ bool8 sub_81B9E94(void)
// This function was written very...oddly.
#ifdef NONMATCHING
void sub_81B9EC0(void)
static void sub_81B9EC0(void)
{
s32 i, j;
u16 currMonId = 0, currSpecies = 0;
@@ -335,7 +342,7 @@ void sub_81B9EC0(void)
}
#else
NAKED
void sub_81B9EC0(void)
static void sub_81B9EC0(void)
{
asm_unified("\n\
push {r4-r7,lr}\n\
@@ -526,3 +533,74 @@ _081BA024:\n\
");
}
#endif // NONMATCHING
static void sub_81BA040(void)
{
u16 trainerId;
s32 i, j, k;
register const u16 *monSetsPool asm("r9"); // Fix me. Compiler insists on moving that variable into stack.
u16 species[3];
u16 heldItems[3];
s32 monPoolCount = 0;
gFacilityTrainers = gSlateportBattleTentTrainers;
gFacilityTrainerMons = gSlateportBattleTentMons;
while (1)
{
do
{
trainerId = Random() % 30;
for (i = 0; i < gSaveBlock2Ptr->frontier.field_CB2; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.field_CB2);
gTrainerBattleOpponent_A = trainerId;
while (gFacilityTrainers[gTrainerBattleOpponent_A].btMonPool[monPoolCount] != 0xFFFF)
monPoolCount++;
if (monPoolCount > 8)
break;
monPoolCount = 0;
}
if (gSaveBlock2Ptr->frontier.field_CB2 < 2)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.field_CB2] = gTrainerBattleOpponent_A;
monSetsPool = gFacilityTrainers[gTrainerBattleOpponent_A].btMonPool;
i = 0;
while (i != 3)
{
sRandMonSetId = monSetsPool[Random() % monPoolCount];
for (j = 0; j < 6; j++)
{
if (gFacilityTrainerMons[sRandMonSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[j].monId].species)
break;
}
if (j != 6)
continue;
for (k = 0; k < i; k++)
{
if (species[k] == gFacilityTrainerMons[sRandMonSetId].species)
break;
}
if (k != i)
continue;
for (k = 0; k < i; k++)
{
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonSetId].itemTableId])
break;
}
if (k != i)
continue;
species[i] = gFacilityTrainerMons[sRandMonSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonSetId].itemTableId];
gUnknown_03006298[i] = sRandMonSetId;
i++;
}
}

View File

@@ -28,6 +28,7 @@
#include "overworld.h"
#include "menu.h"
#include "trainer_pokemon_sprites.h"
#include "data2.h"
struct HallofFameMon
{
@@ -57,10 +58,6 @@ static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL;
extern bool8 gHasHallOfFameRecords;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern MainCallback gGameContinueCallback;
extern u32 gDamagedSaveSectors;
extern u8 gReservedSpritePaletteCount;
extern const u8 gSpeciesNames[][11];
#define HALL_OF_FAME_MAX_TEAMS 50
@@ -84,10 +81,6 @@ extern const u8 gContestConfetti_Gfx[];
extern const u8 gContestConfetti_Pal[];
extern void sub_8175620(void);
extern u8 TrySavingData(u8);
extern void sub_8197434(u8, u8);
extern u16 sub_818D97C(u8 playerGender, u8);
extern void sub_8198204(u8 *dst, const u8 *src, u8, u8, u8);
extern bool8 sub_80F9C30(void);
extern void sub_8198314(void);
extern void ReturnFromHallOfFamePC(void);
@@ -182,20 +175,18 @@ static const u8 sUnknown_085E5388[] = {0, 1, 2, 0};
static const u8 sUnknown_085E538C[] = {0, 2, 3, 0, 4, 5, 0, 0};
static const struct CompressedSpriteSheet sHallOfFame_ConfettiSpriteSheet =
static const struct CompressedSpriteSheet sHallOfFame_ConfettiSpriteSheet[] =
{
gContestConfetti_Gfx, 0x220, 1001
{gContestConfetti_Gfx, 0x220, 1001},
{},
};
static const u8 sUnused0[8] = {};
static const struct CompressedSpritePalette sHallOfFame_ConfettiSpritePalette =
static const struct CompressedSpritePalette sHallOfFame_ConfettiSpritePalette[] =
{
gContestConfetti_Pal, 1001
{gContestConfetti_Pal, 1001},
{},
};
static const u8 sUnused1[8] = {};
static const s16 sHallOfFame_MonFullTeamPositions[6][4] =
{
{120, 210, 120, 40},
@@ -610,7 +601,7 @@ static void Task_Hof_DisplayMon(u8 taskId)
gSprites[spriteId].tSpecies = currMon->species;
gSprites[spriteId].callback = SpriteCB_GetOnScreenAndAnimate;
gTasks[taskId].tMonSpriteId(currMonId) = spriteId;
sub_8197434(0, 1);
sub_8197434(0, TRUE);
gTasks[taskId].func = Task_Hof_PrintMonInfoAfterAnimating;
}
@@ -964,9 +955,9 @@ static void Task_HofPC_DrawSpritesPrintText(u8 taskId)
StringExpandPlaceholders(gStringVar4, gText_HOFNumber);
if (gTasks[taskId].tCurrTeamNo <= 0)
sub_8198204(gStringVar4, gText_PickCancel, 0, 0, 1);
sub_8198204(gStringVar4, gText_PickCancel, 0, 0, TRUE);
else
sub_8198204(gStringVar4, gText_PickNextCancel, 0, 0, 1);
sub_8198204(gStringVar4, gText_PickNextCancel, 0, 0, TRUE);
gTasks[taskId].func = Task_HofPC_PrintMonInfo;
}
@@ -1300,8 +1291,8 @@ static void sub_8174F70(void)
ResetAllPicSprites();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
LoadCompressedObjectPic(&sHallOfFame_ConfettiSpriteSheet);
LoadCompressedObjectPalette(&sHallOfFame_ConfettiSpritePalette);
LoadCompressedObjectPic(sHallOfFame_ConfettiSpriteSheet);
LoadCompressedObjectPalette(sHallOfFame_ConfettiSpritePalette);
}
static void sub_8174FAC(void)
@@ -1517,8 +1508,8 @@ static void sub_8175364(u8 taskId)
gSpecialVar_0x8004 = var;
gSpecialVar_0x8005 = 0xFFFF;
}
LoadCompressedObjectPic(&sHallOfFame_ConfettiSpriteSheet);
LoadCompressedObjectPalette(&sHallOfFame_ConfettiSpritePalette);
LoadCompressedObjectPic(sHallOfFame_ConfettiSpriteSheet);
LoadCompressedObjectPalette(sHallOfFame_ConfettiSpritePalette);
data[0]++;
break;
case 1:

View File

@@ -9,8 +9,6 @@
// for the chunk declarations
extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
extern u16 gUnknown_03006294;
extern bool8 gSoftResetDisabled;
extern u32 gUnknown_0203CF5C;
@@ -83,6 +81,9 @@ u16 gUnknown_03006208;
u16 gSaveUnusedVar;
u16 gSaveFileStatus;
void (*gGameContinueCallback)(void);
struct SaveSectionLocation gRamSaveSectionLocations[0xE];
u16 gSaveUnusedVar2;
u16 gUnknown_03006294;
EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};

View File

@@ -4,6 +4,7 @@
#include "palette.h"
#include "gpu_regs.h"
#include "bg.h"
#include "decompress.h"
#include "task.h"
#include "window.h"
#include "menu.h"
@@ -14,16 +15,11 @@
#define MSG_WIN_TOP 12
#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
extern void (*gGameContinueCallback)(void);
extern u32 gDamagedSaveSectors;
extern const u8 gBirchHelpGfx[];
extern const u8 gBirchBagTilemap[];
extern const u8 gBirchGrassTilemap[];
extern const u16 gBirchBagGrassPal[];
extern const u16 gUnknown_0860F074[];
extern struct SaveSection gSaveDataBuffer;
extern u8 gText_SaveFailedCheckingBackup[];
extern u8 gText_BackupMemoryDamaged[];
@@ -32,8 +28,6 @@ extern u8 gText_SaveCompleteGameCannotContinue[];
extern u8 gText_SaveCompletePressA[];
extern u8 gText_GamePlayCannotBeContinued[];
extern u8 gDecompressionBuffer[];
// gSaveFailedClockInfo enum
enum
{