Battle Factory is decompiled and documented.
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@@ -9,8 +9,6 @@
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// for the chunk declarations
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extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
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extern u16 gUnknown_03006294;
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extern bool8 gSoftResetDisabled;
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extern u32 gUnknown_0203CF5C;
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@@ -83,6 +81,9 @@ u16 gUnknown_03006208;
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u16 gSaveUnusedVar;
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u16 gSaveFileStatus;
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void (*gGameContinueCallback)(void);
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struct SaveSectionLocation gRamSaveSectionLocations[0xE];
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u16 gSaveUnusedVar2;
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u16 gUnknown_03006294;
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EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
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