Battle Factory is decompiled and documented.

This commit is contained in:
DizzyEggg
2018-09-10 01:01:39 +02:00
parent cf8898071d
commit b87856b58e
17 changed files with 569 additions and 1057 deletions

View File

@@ -4,6 +4,7 @@
#include "palette.h"
#include "gpu_regs.h"
#include "bg.h"
#include "decompress.h"
#include "task.h"
#include "window.h"
#include "menu.h"
@@ -14,16 +15,11 @@
#define MSG_WIN_TOP 12
#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
extern void (*gGameContinueCallback)(void);
extern u32 gDamagedSaveSectors;
extern const u8 gBirchHelpGfx[];
extern const u8 gBirchBagTilemap[];
extern const u8 gBirchGrassTilemap[];
extern const u16 gBirchBagGrassPal[];
extern const u16 gUnknown_0860F074[];
extern struct SaveSection gSaveDataBuffer;
extern u8 gText_SaveFailedCheckingBackup[];
extern u8 gText_BackupMemoryDamaged[];
@@ -32,8 +28,6 @@ extern u8 gText_SaveCompleteGameCannotContinue[];
extern u8 gText_SaveCompletePressA[];
extern u8 gText_GamePlayCannotBeContinued[];
extern u8 gDecompressionBuffer[];
// gSaveFailedClockInfo enum
enum
{