Battle Factory is decompiled and documented.
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@@ -4,6 +4,7 @@
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#include "palette.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "decompress.h"
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#include "task.h"
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#include "window.h"
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#include "menu.h"
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@@ -14,16 +15,11 @@
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#define MSG_WIN_TOP 12
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#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
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extern void (*gGameContinueCallback)(void);
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extern u32 gDamagedSaveSectors;
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extern const u8 gBirchHelpGfx[];
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extern const u8 gBirchBagTilemap[];
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extern const u8 gBirchGrassTilemap[];
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extern const u16 gBirchBagGrassPal[];
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extern const u16 gUnknown_0860F074[];
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extern struct SaveSection gSaveDataBuffer;
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extern u8 gText_SaveFailedCheckingBackup[];
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extern u8 gText_BackupMemoryDamaged[];
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@@ -32,8 +28,6 @@ extern u8 gText_SaveCompleteGameCannotContinue[];
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extern u8 gText_SaveCompletePressA[];
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extern u8 gText_GamePlayCannotBeContinued[];
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extern u8 gDecompressionBuffer[];
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// gSaveFailedClockInfo enum
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enum
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{
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