Document thunderstorm

This commit is contained in:
GriffinR
2021-04-04 00:23:06 -04:00
parent 1494a83035
commit b926fa6b07
3 changed files with 111 additions and 78 deletions

View File

@@ -46,11 +46,11 @@ struct Weather
u8 gammaStepDelay;
u8 gammaStepFrameCounter;
u16 fadeDestColor;
/*0x6C6*/ u8 palProcessingState;
/*0x6C7*/ u8 fadeScreenCounter;
/*0x6C8*/ bool8 readyForInit;
/*0x6C9*/ u8 taskId;
/*0x6CA*/ u8 unknown_6CA;
u8 palProcessingState;
u8 fadeScreenCounter;
bool8 readyForInit;
u8 taskId;
u8 unknown_6CA;
u8 unknown_6CB;
u16 initStep;
u16 finishStep;
@@ -60,6 +60,7 @@ struct Weather
bool8 weatherChangeComplete;
u8 weatherPicSpritePalIndex;
u8 altGammaSpritePalIndex;
// Rain
u16 rainSpriteVisibleCounter;
u8 curRainSpriteIndex;
u8 targetRainSpriteCount;
@@ -67,37 +68,41 @@ struct Weather
u8 rainSpriteVisibleDelay;
u8 isDownpour;
u8 rainStrength;
/*0x6DE*/ u8 cloudSpritesCreated;
u8 filler_6DF[1];
u8 cloudSpritesCreated;
// Snow
u16 snowflakeVisibleCounter;
u16 unknown_6E2;
u8 snowflakeSpriteCount;
u8 targetSnowflakeSpriteCount;
u16 unknown_6E6;
// Thunderstorm
u16 thunderDelay;
u16 thunderCounter;
u8 unknown_6EA;
u8 unknown_6EB;
u8 unknown_6EC;
u8 thunderTriggered;
bool8 thunderAllowEnd;
bool8 thunderSkipShort;
u8 thunderShortRetries;
bool8 thunderTriggered;
// Horizontal fog
u16 fogHScrollPosX;
u16 fogHScrollCounter;
u16 fogHScrollOffset;
u8 lightenedFogSpritePals[6];
u8 lightenedFogSpritePalsCount;
u8 fogHSpritesCreated;
// Ash
u16 ashBaseSpritesX;
u16 unknown_6FE;
u8 ashSpritesCreated;
u8 filler_701[3];
// Sandstorm
u32 sandstormXOffset;
u32 sandstormYOffset;
u8 filler_70C[2];
u16 sandstormUnused;
u16 sandstormBaseSpritesX;
u16 sandstormPosY;
u16 sandstormWaveIndex;
u16 sandstormWaveCounter;
u8 sandstormSpritesCreated;
u8 sandstormSwirlSpritesCreated;
// Diagonal fog
u16 fogDBaseSpritesX;
u16 fogDPosY;
u16 fogDScrollXCounter;
@@ -105,13 +110,13 @@ struct Weather
u16 fogDXOffset;
u16 fogDYOffset;
u8 fogDSpritesCreated;
u8 filler_725[1];
// Bubbles
u16 bubblesDelayCounter;
u16 bubblesDelayIndex;
u16 bubblesCoordsIndex;
u16 bubblesSpriteCount;
u8 bubblesSpritesCreated;
u8 filler_72F;
u16 currBlendEVA;
u16 currBlendEVB;
u16 targetBlendEVA;
@@ -119,12 +124,12 @@ struct Weather
u8 blendUpdateCounter;
u8 blendFrameCounter;
u8 blendDelay;
u8 filler_73B[0x3C-0x3B];
// Drought
s16 droughtBrightnessStage;
s16 droughtLastBrightnessStage;
s16 droughtTimer;
s16 droughtState;
u8 filler_744[0xD-4];
u8 droughtUnused[9];
s8 loadDroughtPalsIndex;
u8 loadDroughtPalsOffset;
};
@@ -141,7 +146,7 @@ void StartWeather(void);
void SetNextWeather(u8 weather);
void SetCurrentAndNextWeather(u8 weather);
void SetCurrentAndNextWeatherNoDelay(u8 weather);
void sub_80ABC48(s8 gammaIndex);
void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex);
void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay);
void FadeScreen(u8 mode, s8 delay);
bool8 IsWeatherNotFadingIn(void);