Document thunderstorm
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@@ -710,7 +710,7 @@ static bool8 LightenSpritePaletteInFog(u8 paletteIndex)
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return FALSE;
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}
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void sub_80ABC48(s8 gammaIndex)
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void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex)
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{
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if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
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{
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@@ -728,7 +728,7 @@ void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay)
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gWeatherPtr->gammaTargetIndex = gammaTargetIndex;
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gWeatherPtr->gammaStepFrameCounter = 0;
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gWeatherPtr->gammaStepDelay = gammaStepDelay;
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sub_80ABC48(gammaIndex);
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ApplyWeatherGammaShiftIfIdle(gammaIndex);
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}
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}
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@@ -887,7 +887,7 @@ bool8 LoadDroughtWeatherPalettes(void)
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static void SetDroughtGamma(s8 gammaIndex)
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{
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sub_80ABC48(-gammaIndex - 1);
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ApplyWeatherGammaShiftIfIdle(-gammaIndex - 1);
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}
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void DroughtStateInit(void)
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@@ -677,7 +677,7 @@ static bool8 CreateRainSprite(void)
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].tActive = 0;
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gSprites[spriteId].tActive = FALSE;
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gSprites[spriteId].tRandom = spriteIndex * 145;
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while (gSprites[spriteId].tRandom >= 600)
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gSprites[spriteId].tRandom -= 600;
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@@ -722,12 +722,12 @@ static bool8 UpdateVisibleRainSprites(void)
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gWeatherPtr->rainSpriteVisibleCounter = 0;
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if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->targetRainSpriteCount)
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{
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gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = 1;
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gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = TRUE;
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}
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else
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{
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gWeatherPtr->curRainSpriteIndex--;
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gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = 0;
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gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = FALSE;
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gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->invisible = TRUE;
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}
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}
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@@ -1011,9 +1011,32 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite)
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// WEATHER_RAIN_THUNDERSTORM
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//------------------------------------------------------------------------------
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enum {
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// This block of states is run only once
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// when first setting up the thunderstorm
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TSTORM_STATE_LOAD_RAIN,
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TSTORM_STATE_CREATE_RAIN,
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TSTORM_STATE_INIT_RAIN,
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TSTORM_STATE_WAIT_CHANGE,
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// The thunderstorm loops through these states,
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// not necessarily in order.
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TSTORM_STATE_LOOP_START,
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TSTORM_STATE_LOOP_WAIT,
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TSTORM_STATE_INIT_THUNDER_SHORT_1,
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TSTORM_STATE_INIT_THUNDER_SHORT_2,
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TSTORM_STATE_TRY_THUNDER_SHORT,
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TSTORM_STATE_TRY_NEW_THUNDER,
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TSTORM_STATE_WAIT_THUNDER_SHORT,
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TSTORM_STATE_INIT_THUNDER_LONG,
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TSTORM_STATE_WAIT_THUNDER_LONG,
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TSTORM_STATE_FADE_THUNDER_LONG,
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TSTORM_STATE_END_THUNDER_LONG,
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};
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void Thunderstorm_InitVars(void)
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->initStep = TSTORM_STATE_LOAD_RAIN;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->rainSpriteVisibleCounter = 0;
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gWeatherPtr->rainSpriteVisibleDelay = 4;
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@@ -1022,7 +1045,7 @@ void Thunderstorm_InitVars(void)
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gWeatherPtr->gammaTargetIndex = 3;
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
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gWeatherPtr->thunderTriggered = 0;
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gWeatherPtr->thunderTriggered = FALSE;
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SetRainStrengthFromSoundEffect(SE_THUNDERSTORM);
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}
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@@ -1042,7 +1065,7 @@ static void SetThunderCounter(u16);
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void Downpour_InitVars(void)
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->initStep = TSTORM_STATE_LOAD_RAIN;
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->rainSpriteVisibleCounter = 0;
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gWeatherPtr->rainSpriteVisibleDelay = 4;
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@@ -1066,100 +1089,105 @@ void Thunderstorm_Main(void)
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UpdateThunderSound();
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switch (gWeatherPtr->initStep)
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{
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case 0:
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case TSTORM_STATE_LOAD_RAIN:
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LoadRainSpriteSheet();
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gWeatherPtr->initStep++;
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break;
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case 1:
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case TSTORM_STATE_CREATE_RAIN:
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if (!CreateRainSprite())
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gWeatherPtr->initStep++;
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break;
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case 2:
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case TSTORM_STATE_INIT_RAIN:
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if (!UpdateVisibleRainSprites())
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{
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gWeatherPtr->weatherGfxLoaded = TRUE;
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gWeatherPtr->initStep++;
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}
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break;
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case 3:
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case TSTORM_STATE_WAIT_CHANGE:
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if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER)
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gWeatherPtr->initStep = 6;
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gWeatherPtr->initStep = TSTORM_STATE_INIT_THUNDER_SHORT_1;
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break;
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case 4:
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gWeatherPtr->unknown_6EA = 1;
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gWeatherPtr->unknown_6E6 = (Random() % 360) + 360;
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case TSTORM_STATE_LOOP_START:
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gWeatherPtr->thunderAllowEnd = TRUE;
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gWeatherPtr->thunderDelay = (Random() % 360) + 360;
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gWeatherPtr->initStep++;
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// fall through
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case 5:
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if (--gWeatherPtr->unknown_6E6 == 0)
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case TSTORM_STATE_LOOP_WAIT:
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// Wait between 360-720 frames before trying thunder again
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if (--gWeatherPtr->thunderDelay == 0)
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gWeatherPtr->initStep++;
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break;
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case 6:
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gWeatherPtr->unknown_6EA = 1;
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gWeatherPtr->unknown_6EB = Random() % 2;
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case TSTORM_STATE_INIT_THUNDER_SHORT_1:
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gWeatherPtr->thunderAllowEnd = TRUE;
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gWeatherPtr->thunderSkipShort = Random() % 2;
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gWeatherPtr->initStep++;
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break;
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case 7:
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gWeatherPtr->unknown_6EC = (Random() & 1) + 1;
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case TSTORM_STATE_INIT_THUNDER_SHORT_2:
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gWeatherPtr->thunderShortRetries = (Random() & 1) + 1;
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gWeatherPtr->initStep++;
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// fall through
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case 8:
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sub_80ABC48(19);
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if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1)
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SetThunderCounter(20);
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case TSTORM_STATE_TRY_THUNDER_SHORT:
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ApplyWeatherGammaShiftIfIdle(19);
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if (!gWeatherPtr->thunderSkipShort && gWeatherPtr->thunderShortRetries == 1)
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SetThunderCounter(20); // Do short thunder
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gWeatherPtr->unknown_6E6 = (Random() % 3) + 6;
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gWeatherPtr->thunderDelay = (Random() % 3) + 6;
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gWeatherPtr->initStep++;
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break;
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case 9:
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if (--gWeatherPtr->unknown_6E6 == 0)
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case TSTORM_STATE_TRY_NEW_THUNDER:
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if (--gWeatherPtr->thunderDelay == 0)
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{
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sub_80ABC48(3);
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gWeatherPtr->unknown_6EA = 1;
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if (--gWeatherPtr->unknown_6EC != 0)
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ApplyWeatherGammaShiftIfIdle(3);
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gWeatherPtr->thunderAllowEnd = TRUE;
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if (--gWeatherPtr->thunderShortRetries != 0)
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{
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gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
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gWeatherPtr->initStep = 10;
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// Try a short thunder again
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gWeatherPtr->thunderDelay = (Random() % 16) + 60;
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gWeatherPtr->initStep = TSTORM_STATE_WAIT_THUNDER_SHORT;
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}
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else if (gWeatherPtr->unknown_6EB == 0)
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else if (!gWeatherPtr->thunderSkipShort)
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{
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gWeatherPtr->initStep = 4;
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// No more thunder, restart loop
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gWeatherPtr->initStep = TSTORM_STATE_LOOP_START;
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}
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else
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{
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gWeatherPtr->initStep = 11;
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// Set up long thunder
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gWeatherPtr->initStep = TSTORM_STATE_INIT_THUNDER_LONG;
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}
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}
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break;
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case 10:
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if (--gWeatherPtr->unknown_6E6 == 0)
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gWeatherPtr->initStep = 8;
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case TSTORM_STATE_WAIT_THUNDER_SHORT:
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if (--gWeatherPtr->thunderDelay == 0)
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gWeatherPtr->initStep = TSTORM_STATE_TRY_THUNDER_SHORT;
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break;
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case 11:
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gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
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case TSTORM_STATE_INIT_THUNDER_LONG:
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gWeatherPtr->thunderDelay = (Random() % 16) + 60;
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gWeatherPtr->initStep++;
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break;
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case 12:
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if (--gWeatherPtr->unknown_6E6 == 0)
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case TSTORM_STATE_WAIT_THUNDER_LONG:
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if (--gWeatherPtr->thunderDelay == 0)
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{
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// Do long thunder
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SetThunderCounter(100);
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sub_80ABC48(19);
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gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30;
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ApplyWeatherGammaShiftIfIdle(19);
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gWeatherPtr->thunderDelay = (Random() & 0xF) + 30;
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gWeatherPtr->initStep++;
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}
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break;
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case 13:
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if (--gWeatherPtr->unknown_6E6 == 0)
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case TSTORM_STATE_FADE_THUNDER_LONG:
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if (--gWeatherPtr->thunderDelay == 0)
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{
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sub_80ABC7C(19, 3, 5);
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gWeatherPtr->initStep++;
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}
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break;
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case 14:
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case TSTORM_STATE_END_THUNDER_LONG:
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if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
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{
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gWeatherPtr->unknown_6EA = 1;
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gWeatherPtr->initStep = 4;
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gWeatherPtr->thunderAllowEnd = TRUE;
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gWeatherPtr->initStep = TSTORM_STATE_LOOP_START;
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}
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break;
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}
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@@ -1170,12 +1198,12 @@ bool8 Thunderstorm_Finish(void)
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switch (gWeatherPtr->finishStep)
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{
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case 0:
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gWeatherPtr->unknown_6EA = 0;
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gWeatherPtr->thunderAllowEnd = FALSE;
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gWeatherPtr->finishStep++;
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// fall through
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case 1:
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Thunderstorm_Main();
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if (gWeatherPtr->unknown_6EA)
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if (gWeatherPtr->thunderAllowEnd)
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{
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if (gWeatherPtr->nextWeather == WEATHER_RAIN
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|| gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM
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@@ -1203,16 +1231,16 @@ bool8 Thunderstorm_Finish(void)
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static void SetThunderCounter(u16 max)
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{
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if (gWeatherPtr->thunderTriggered == 0)
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if (!gWeatherPtr->thunderTriggered)
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{
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gWeatherPtr->thunderCounter = Random() % max;
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gWeatherPtr->thunderTriggered = 1;
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gWeatherPtr->thunderTriggered = TRUE;
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}
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}
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static void UpdateThunderSound(void)
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{
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if (gWeatherPtr->thunderTriggered == 1)
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if (gWeatherPtr->thunderTriggered == TRUE)
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{
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if (gWeatherPtr->thunderCounter == 0)
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{
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@@ -1224,7 +1252,7 @@ static void UpdateThunderSound(void)
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else
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PlaySE(SE_THUNDER2);
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gWeatherPtr->thunderTriggered = 0;
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gWeatherPtr->thunderTriggered = FALSE;
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}
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else
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{
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