Rename battle anim sprites
This commit is contained in:
1159
src/battle_anim.c
1159
src/battle_anim.c
File diff suppressed because it is too large
Load Diff
@@ -1121,8 +1121,8 @@ const union AnimCmd *const gUnknown_08592918[] =
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const struct SpriteTemplate gUnknown_0859291C =
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{
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.tileTag = ANIM_TAG_UNUSED_HIT,
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.paletteTag = ANIM_TAG_UNUSED_HIT,
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.tileTag = ANIM_TAG_HIT,
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.paletteTag = ANIM_TAG_HIT,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08592918,
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.images = NULL,
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@@ -1132,8 +1132,8 @@ const struct SpriteTemplate gUnknown_0859291C =
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const struct SpriteTemplate gUnknown_08592934 =
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{
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.tileTag = ANIM_TAG_UNUSED_HIT_2,
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.paletteTag = ANIM_TAG_UNUSED_HIT_2,
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.tileTag = ANIM_TAG_HIT_2,
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.paletteTag = ANIM_TAG_HIT_2,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08592918,
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.images = NULL,
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@@ -1442,8 +1442,8 @@ const union AnimCmd *const gUnknown_08592BF4[] =
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const struct SpriteTemplate gUnknown_08592BFC =
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{
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.tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
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.paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
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.tileTag = ANIM_TAG_BUBBLE_BURST,
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.paletteTag = ANIM_TAG_BUBBLE_BURST,
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.oam = &gUnknown_0852490C,
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.anims = gUnknown_08592BF4,
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.images = NULL,
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@@ -189,8 +189,8 @@ const union AffineAnimCmd *const gUnknown_08593300[] =
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const struct SpriteTemplate gUnknown_08593304 =
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{
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.tileTag = ANIM_TAG_UNUSED_EXPLOSION,
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.paletteTag = ANIM_TAG_UNUSED_EXPLOSION,
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.tileTag = ANIM_TAG_EXPLOSION_6,
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.paletteTag = ANIM_TAG_EXPLOSION_6,
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.oam = &gUnknown_08524974,
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.anims = gUnknown_085932E4,
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.images = NULL,
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@@ -359,8 +359,8 @@ const struct SpriteTemplate gUnknown_08593488 =
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const struct SpriteTemplate gUnknown_085934A0 =
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{
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.tileTag = ANIM_TAG_UNUSED_VOID_LINES,
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.paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
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.tileTag = ANIM_TAG_VOID_LINES,
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.paletteTag = ANIM_TAG_VOID_LINES,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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@@ -3067,7 +3067,7 @@ void sub_8105CB4(u8 taskId)
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paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
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gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
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LZDecompressWram(gBattleAnimSpritePalette_206, gMonSpritesGfxPtr->field_17C);
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LZDecompressWram(gBattleAnimSpritePalette_MusicNotes2, gMonSpritesGfxPtr->field_17C);
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for (i = 0; i < 3; i++)
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LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
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@@ -121,18 +121,18 @@ const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
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const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
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{
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{gBattleAnimSpritePalette_136, 0xD6EC},
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{gBattleAnimSpritePalette_136, 0xD6ED},
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{gBattleAnimSpritePalette_136, 0xD6EE},
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{gBattleAnimSpritePalette_136, 0xD6EF},
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{gBattleAnimSpritePalette_136, 0xD6F0},
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{gBattleAnimSpritePalette_136, 0xD6F1},
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{gBattleAnimSpritePalette_136, 0xD6F2},
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{gBattleAnimSpritePalette_136, 0xD6F3},
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{gBattleAnimSpritePalette_136, 0xD6F4},
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{gBattleAnimSpritePalette_136, 0xD6F5},
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{gBattleAnimSpritePalette_136, 0xD6F6},
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{gBattleAnimSpritePalette_136, 0xD6F7},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6EC},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6ED},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6EE},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6EF},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F0},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F1},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F2},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F3},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F4},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F5},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F6},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F7},
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};
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const union AnimCmd gUnknown_085E5154[] =
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@@ -357,8 +357,8 @@ const u16 gUnknown_085E5310[] =
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const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 =
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{
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.tileTag = ANIM_TAG_UNUSED_RED_BRICK,
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.paletteTag = ANIM_TAG_UNUSED_RED_BRICK,
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.tileTag = ANIM_TAG_RED_BRICK,
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.paletteTag = ANIM_TAG_RED_BRICK,
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.oam = &gUnknown_0852490C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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@@ -1314,7 +1314,7 @@ static void sub_8171BAC(struct Sprite *sprite)
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if (sprite->animEnded)
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sprite->invisible = 1;
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if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
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{
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
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@@ -1323,7 +1323,7 @@ static void sub_8171BAC(struct Sprite *sprite)
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else
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{
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
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}
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if (sprite->animEnded && next)
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@@ -1907,7 +1907,7 @@ void sub_8172BF0(u8 taskId)
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u8 spriteId;
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u32 x;
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u32 done;
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done = FALSE;
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spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
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switch (gTasks[taskId].data[10])
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@@ -2063,7 +2063,7 @@ static void sub_8172FEC(u8 taskId)
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gTasks[taskId].data[13]++;
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return;
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}
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if (gBattleSpritesDataPtr->animationData->field_A)
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return;
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@@ -44,8 +44,8 @@ static const union AnimCmd *const sSpriteAnimTable_853EDF8[] =
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const struct SpriteTemplate gUnknown_0853EDFC =
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{
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.tileTag = ANIM_TAG_UNUSED_ORB,
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.paletteTag = ANIM_TAG_UNUSED_ORB,
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gUnknown_0852490C,
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.anims = sSpriteAnimTable_853EDF8,
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.images = NULL,
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@@ -55,8 +55,8 @@ const struct SpriteTemplate gUnknown_0853EDFC =
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const struct SpriteTemplate gUnknown_0853EE14 =
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{
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.tileTag = ANIM_TAG_UNUSED_ORB,
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.paletteTag = ANIM_TAG_UNUSED_ORB,
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gUnknown_0852490C,
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.anims = sSpriteAnimTable_853EDF8,
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.images = NULL,
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@@ -125,8 +125,8 @@ const struct SpriteTemplate gUnknown_0853EE84 =
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const struct SpriteTemplate gUnknown_0853EE9C =
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{
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.tileTag = ANIM_TAG_UNUSED_MONSTER_FOOT,
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.paletteTag = ANIM_TAG_UNUSED_MONSTER_FOOT,
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.tileTag = ANIM_TAG_MONSTER_FOOT,
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.paletteTag = ANIM_TAG_MONSTER_FOOT,
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.oam = &gUnknown_08524914,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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@@ -195,8 +195,8 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_853EEF8[] =
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const struct SpriteTemplate gUnknown_0853EF18 =
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{
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.tileTag = ANIM_TAG_UNUSED_ORB,
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.paletteTag = ANIM_TAG_UNUSED_ORB,
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gUnknown_085249CC,
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.anims = sSpriteAnimTable_853EEF8,
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.images = NULL,
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1018
src/graphics.c
1018
src/graphics.c
File diff suppressed because it is too large
Load Diff
@@ -419,7 +419,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
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sub_80A6B30(&animBg);
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AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08D8D58C, animBg.tilesOffset);
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sub_80A6D60(&animBg, gUnknown_08D8D410, 0);
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LoadCompressedPalette(gBattleAnimSpritePalette_261, animBg.paletteId * 16, 32);
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LoadCompressedPalette(gBattleAnimSpritePalette_FlyingDirt, animBg.paletteId * 16, 32);
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if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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var0 = 1;
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