Rename battle anim sprites
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@@ -189,8 +189,8 @@ const union AffineAnimCmd *const gUnknown_08593300[] =
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const struct SpriteTemplate gUnknown_08593304 =
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{
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.tileTag = ANIM_TAG_UNUSED_EXPLOSION,
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.paletteTag = ANIM_TAG_UNUSED_EXPLOSION,
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.tileTag = ANIM_TAG_EXPLOSION_6,
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.paletteTag = ANIM_TAG_EXPLOSION_6,
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.oam = &gUnknown_08524974,
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.anims = gUnknown_085932E4,
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.images = NULL,
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@@ -359,8 +359,8 @@ const struct SpriteTemplate gUnknown_08593488 =
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const struct SpriteTemplate gUnknown_085934A0 =
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{
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.tileTag = ANIM_TAG_UNUSED_VOID_LINES,
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.paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
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.tileTag = ANIM_TAG_VOID_LINES,
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.paletteTag = ANIM_TAG_VOID_LINES,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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@@ -3067,7 +3067,7 @@ void sub_8105CB4(u8 taskId)
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paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
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gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
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LZDecompressWram(gBattleAnimSpritePalette_206, gMonSpritesGfxPtr->field_17C);
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LZDecompressWram(gBattleAnimSpritePalette_MusicNotes2, gMonSpritesGfxPtr->field_17C);
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for (i = 0; i < 3; i++)
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LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
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