Rename battle anim sprites

This commit is contained in:
DizzyEggg
2019-04-06 16:32:02 +02:00
committed by huderlem
parent 311c1b9cba
commit b93581b519
314 changed files with 1694 additions and 1697 deletions
+18 -18
View File
@@ -121,18 +121,18 @@ const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
{
{gBattleAnimSpritePalette_136, 0xD6EC},
{gBattleAnimSpritePalette_136, 0xD6ED},
{gBattleAnimSpritePalette_136, 0xD6EE},
{gBattleAnimSpritePalette_136, 0xD6EF},
{gBattleAnimSpritePalette_136, 0xD6F0},
{gBattleAnimSpritePalette_136, 0xD6F1},
{gBattleAnimSpritePalette_136, 0xD6F2},
{gBattleAnimSpritePalette_136, 0xD6F3},
{gBattleAnimSpritePalette_136, 0xD6F4},
{gBattleAnimSpritePalette_136, 0xD6F5},
{gBattleAnimSpritePalette_136, 0xD6F6},
{gBattleAnimSpritePalette_136, 0xD6F7},
{gBattleAnimSpritePalette_CircleImpact, 0xD6EC},
{gBattleAnimSpritePalette_CircleImpact, 0xD6ED},
{gBattleAnimSpritePalette_CircleImpact, 0xD6EE},
{gBattleAnimSpritePalette_CircleImpact, 0xD6EF},
{gBattleAnimSpritePalette_CircleImpact, 0xD6F0},
{gBattleAnimSpritePalette_CircleImpact, 0xD6F1},
{gBattleAnimSpritePalette_CircleImpact, 0xD6F2},
{gBattleAnimSpritePalette_CircleImpact, 0xD6F3},
{gBattleAnimSpritePalette_CircleImpact, 0xD6F4},
{gBattleAnimSpritePalette_CircleImpact, 0xD6F5},
{gBattleAnimSpritePalette_CircleImpact, 0xD6F6},
{gBattleAnimSpritePalette_CircleImpact, 0xD6F7},
};
const union AnimCmd gUnknown_085E5154[] =
@@ -357,8 +357,8 @@ const u16 gUnknown_085E5310[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 =
{
.tileTag = ANIM_TAG_UNUSED_RED_BRICK,
.paletteTag = ANIM_TAG_UNUSED_RED_BRICK,
.tileTag = ANIM_TAG_RED_BRICK,
.paletteTag = ANIM_TAG_RED_BRICK,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1314,7 +1314,7 @@ static void sub_8171BAC(struct Sprite *sprite)
if (sprite->animEnded)
sprite->invisible = 1;
if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
{
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
@@ -1323,7 +1323,7 @@ static void sub_8171BAC(struct Sprite *sprite)
else
{
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
}
if (sprite->animEnded && next)
@@ -1907,7 +1907,7 @@ void sub_8172BF0(u8 taskId)
u8 spriteId;
u32 x;
u32 done;
done = FALSE;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
switch (gTasks[taskId].data[10])
@@ -2063,7 +2063,7 @@ static void sub_8172FEC(u8 taskId)
gTasks[taskId].data[13]++;
return;
}
if (gBattleSpritesDataPtr->animationData->field_A)
return;