Rename battle anim sprites
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+18
-18
@@ -121,18 +121,18 @@ const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
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const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
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{
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{gBattleAnimSpritePalette_136, 0xD6EC},
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{gBattleAnimSpritePalette_136, 0xD6ED},
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{gBattleAnimSpritePalette_136, 0xD6EE},
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{gBattleAnimSpritePalette_136, 0xD6EF},
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{gBattleAnimSpritePalette_136, 0xD6F0},
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{gBattleAnimSpritePalette_136, 0xD6F1},
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{gBattleAnimSpritePalette_136, 0xD6F2},
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{gBattleAnimSpritePalette_136, 0xD6F3},
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{gBattleAnimSpritePalette_136, 0xD6F4},
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{gBattleAnimSpritePalette_136, 0xD6F5},
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{gBattleAnimSpritePalette_136, 0xD6F6},
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{gBattleAnimSpritePalette_136, 0xD6F7},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6EC},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6ED},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6EE},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6EF},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F0},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F1},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F2},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F3},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F4},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F5},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F6},
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{gBattleAnimSpritePalette_CircleImpact, 0xD6F7},
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};
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const union AnimCmd gUnknown_085E5154[] =
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@@ -357,8 +357,8 @@ const u16 gUnknown_085E5310[] =
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const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 =
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{
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.tileTag = ANIM_TAG_UNUSED_RED_BRICK,
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.paletteTag = ANIM_TAG_UNUSED_RED_BRICK,
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.tileTag = ANIM_TAG_RED_BRICK,
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.paletteTag = ANIM_TAG_RED_BRICK,
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.oam = &gUnknown_0852490C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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@@ -1314,7 +1314,7 @@ static void sub_8171BAC(struct Sprite *sprite)
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if (sprite->animEnded)
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sprite->invisible = 1;
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if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
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{
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
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@@ -1323,7 +1323,7 @@ static void sub_8171BAC(struct Sprite *sprite)
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else
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{
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
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}
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if (sprite->animEnded && next)
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@@ -1907,7 +1907,7 @@ void sub_8172BF0(u8 taskId)
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u8 spriteId;
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u32 x;
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u32 done;
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done = FALSE;
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spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
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switch (gTasks[taskId].data[10])
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@@ -2063,7 +2063,7 @@ static void sub_8172FEC(u8 taskId)
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gTasks[taskId].data[13]++;
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return;
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}
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if (gBattleSpritesDataPtr->animationData->field_A)
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return;
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