Rename battle anim sprites
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-1
@@ -419,7 +419,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
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sub_80A6B30(&animBg);
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AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08D8D58C, animBg.tilesOffset);
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sub_80A6D60(&animBg, gUnknown_08D8D410, 0);
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LoadCompressedPalette(gBattleAnimSpritePalette_261, animBg.paletteId * 16, 32);
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LoadCompressedPalette(gBattleAnimSpritePalette_FlyingDirt, animBg.paletteId * 16, 32);
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if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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var0 = 1;
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