Begin disassembling window.s
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@@ -96,4 +96,11 @@ struct SaveBlock2
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extern struct SaveBlock2 *gSaveBlock2Ptr;
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struct Bitmap // TODO: Find a better spot for this
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{
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u8* pixels;
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u32 width:16;
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u32 height:16;
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};
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#endif // GUARD_GLOBAL_H
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