try flying

This commit is contained in:
DizzyEggg
2019-03-05 16:52:40 +01:00
2 changed files with 45 additions and 166 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
MAPS_DIR = $(DATA_ASM_SUBDIR)/maps MAPS_DIR = $(DATA_ASM_SUBDIR)/maps
LAYOUTS_DIR = $(DATA_ASM_SUBDIR)/layouts LAYOUTS_DIR = $(DATA_ASM_SUBDIR)/layouts
MAP_DIRS := $(dir $(wildcard $(MAPS_DIR)/*/)) MAP_DIRS := $(dir $(wildcard $(MAPS_DIR)/*/map.json))
MAP_CONNECTIONS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/connections.inc,$(MAP_DIRS)) MAP_CONNECTIONS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/connections.inc,$(MAP_DIRS))
MAP_EVENTS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/events.inc,$(MAP_DIRS)) MAP_EVENTS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/events.inc,$(MAP_DIRS))
MAP_HEADERS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/header.inc,$(MAP_DIRS)) MAP_HEADERS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/header.inc,$(MAP_DIRS))
+44 -165
View File
@@ -548,7 +548,6 @@ void sub_810E2C8(struct Sprite *sprite)
} }
} }
// FAKEMATCHING
struct FeatherDanceData struct FeatherDanceData
{ {
u8 unk0_0a:1; u8 unk0_0a:1;
@@ -654,6 +653,13 @@ void sub_810E314(struct Sprite *sprite)
} }
#ifndef NONMATCHING #ifndef NONMATCHING
/*
Things I can't get to match:
1. data->unk0_1 bitfield behaviour. The way bits are read is different.
2. sprite->oam.priority--; sprite->oam.priority++; Nonmatching version tail-merges these, original does not.
3. sprite->pos2.x = (gSineTable[data->unk2] * var) >> 8; data->unk2 is very weirdly read at seemingly random moments inside the switch.
4. sinVal r6/r7 mismatch.
*/
void sub_810E520(struct Sprite *sprite) void sub_810E520(struct Sprite *sprite)
{ {
u8 matrixNum, sinIndex, var; u8 matrixNum, sinIndex, var;
@@ -1722,191 +1728,64 @@ void sub_810EDD0(struct Sprite *sprite)
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
#ifdef NONMATCHING
void sub_810EE14(struct Sprite *sprite) void sub_810EE14(struct Sprite *sprite)
{ {
// NONMATCHING - Functionally equivalent - slight register swap at end
u32 matrixNum; u32 matrixNum;
int t1, t2; int t1, t2;
switch (sprite->data[0]) switch (sprite->data[0])
{ {
case 0: case 0:
if (!gBattleAnimArgs[0]) if (!gBattleAnimArgs[0])
{ {
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
} }
else else
{ {
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
} }
sprite->data[1] = 512; sprite->data[1] = 512;
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0); TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
sprite->data[0]++; sprite->data[0]++;
break; break;
case 1: case 1:
if (sprite->data[2] <= 11) if (sprite->data[2] <= 11)
sprite->data[1] -= 40; sprite->data[1] -= 40;
else else
sprite->data[1] += 40; sprite->data[1] += 40;
sprite->data[2]++; sprite->data[2]++;
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0); TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
matrixNum = sprite->oam.matrixNum; matrixNum = sprite->oam.matrixNum;
t1 = 15616; t1 = 15616;
t2 = t1 / gOamMatrices[matrixNum].d + 1; t2 = t1 / gOamMatrices[matrixNum].d + 1;
if (t2 > 128) if (t2 > 128)
t2 = 128; t2 = 128;
t2 = (64 - t2) / 2;
sprite->pos2.y = t2;
/* NONMATCHING if (sprite->data[2] == 24)
* compiles to: {
* asr r0, r0, #0x1 sub_80A749C(sprite);
strh r0, [r5, #0x26] DestroyAnimSprite(sprite);
* needed: }
* asrs r1, r0, 1 break;
* strh r1, [r5, 0x26] */
sprite->pos2.y = (64 - t2) / 2;
if (sprite->data[2] == 24)
{
sub_80A749C(sprite);
DestroyAnimSprite(sprite);
}
} }
} }
#else
NAKED
void sub_810EE14(struct Sprite *sprite)
{
asm_unified("push {r4,r5,lr}\n\
sub sp, 0x4\n\
adds r5, r0, 0\n\
movs r1, 0x2E\n\
ldrsh r0, [r5, r1]\n\
cmp r0, 0\n\
beq _0810EE28\n\
cmp r0, 0x1\n\
beq _0810EE80\n\
b _0810EEEC\n\
_0810EE28:\n\
ldr r0, =gBattleAnimArgs\n\
movs r2, 0\n\
ldrsh r0, [r0, r2]\n\
cmp r0, 0\n\
bne _0810EE40\n\
ldr r4, =gBattleAnimAttacker\n\
b _0810EE42\n\
.pool\n\
_0810EE40:\n\
ldr r4, =gBattleAnimTarget\n\
_0810EE42:\n\
ldrb r0, [r4]\n\
movs r1, 0\n\
bl GetBattlerSpriteCoord\n\
lsls r0, 24\n\
lsrs r0, 24\n\
strh r0, [r5, 0x20]\n\
ldrb r0, [r4]\n\
movs r1, 0x1\n\
bl GetBattlerSpriteCoord\n\
lsls r0, 24\n\
lsrs r0, 24\n\
strh r0, [r5, 0x22]\n\
movs r0, 0\n\
movs r3, 0x80\n\
lsls r3, 2\n\
strh r3, [r5, 0x30]\n\
movs r2, 0x80\n\
lsls r2, 1\n\
str r0, [sp]\n\
adds r0, r5, 0\n\
movs r1, 0\n\
bl TrySetSpriteRotScale\n\
ldrh r0, [r5, 0x2E]\n\
adds r0, 0x1\n\
strh r0, [r5, 0x2E]\n\
b _0810EEEC\n\
.pool\n\
_0810EE80:\n\
movs r1, 0x32\n\
ldrsh r0, [r5, r1]\n\
cmp r0, 0xB\n\
bgt _0810EE8E\n\
ldrh r0, [r5, 0x30]\n\
subs r0, 0x28\n\
b _0810EE92\n\
_0810EE8E:\n\
ldrh r0, [r5, 0x30]\n\
adds r0, 0x28\n\
_0810EE92:\n\
strh r0, [r5, 0x30]\n\
ldrh r0, [r5, 0x32]\n\
adds r0, 0x1\n\
movs r1, 0\n\
strh r0, [r5, 0x32]\n\
movs r2, 0x80\n\
lsls r2, 1\n\
movs r0, 0x30\n\
ldrsh r3, [r5, r0]\n\
str r1, [sp]\n\
adds r0, r5, 0\n\
bl TrySetSpriteRotScale\n\
ldrb r1, [r5, 0x3]\n\
lsls r1, 26\n\
lsrs r1, 27\n\
movs r0, 0xF4\n\
lsls r0, 6\n\
ldr r2, =gOamMatrices\n\
lsls r1, 3\n\
adds r1, r2\n\
movs r2, 0x6\n\
ldrsh r1, [r1, r2]\n\
bl __divsi3\n\
adds r1, r0, 0x1\n\
cmp r1, 0x80\n\
ble _0810EECC\n\
movs r1, 0x80\n\
_0810EECC:\n\
movs r0, 0x40\n\
subs r0, r1\n\
lsrs r1, r0, 31\n\
adds r0, r1\n\
asrs r1, r0, 1\n\
strh r1, [r5, 0x26]\n\
movs r1, 0x32\n\
ldrsh r0, [r5, r1]\n\
cmp r0, 0x18\n\
bne _0810EEEC\n\
adds r0, r5, 0\n\
bl sub_80A749C\n\
adds r0, r5, 0\n\
bl DestroyAnimSprite\n\
_0810EEEC:\n\
add sp, 0x4\n\
pop {r4,r5}\n\
pop {r0}\n\
bx r0\n\
.pool\n");
}
#endif
void sub_810EEF8(struct Sprite *sprite) void sub_810EEF8(struct Sprite *sprite)
{ {
int v1, v2; int v1 = 0x1ff & Random2();
int v2 = 0x7f & Random2();
v1 = 0x1ff & Random2();
v2 = 0x7f & Random2();
if (v1 % 2) if (v1 % 2)
sprite->data[0] = 736 + v1; sprite->data[0] = 736 + v1;