Label remaining battle types
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@@ -293,7 +293,7 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
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if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER
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| BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER
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| BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000)
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| BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_RECORDED_LINK)
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)
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)
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{
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