Label remaining battle types
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@@ -1260,7 +1260,7 @@ static void OpponentHandleDrawTrainerPic(void)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
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{
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
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{
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if (gActiveBattler == 1)
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trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
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@@ -1344,7 +1344,7 @@ static void OpponentHandleTrainerSlide(void)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
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{
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
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{
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if (gActiveBattler == 1)
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trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
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@@ -1632,7 +1632,7 @@ static void OpponentHandleChoosePokemon(void)
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battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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}
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
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{
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if (gActiveBattler == 1)
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firstId = 0, lastId = 3;
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