Label remaining battle types
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@@ -1187,12 +1187,12 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
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s16 xPos, yPos;
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u32 trainerPicId;
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if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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trainerPicId = GetActiveBattlerLinkPlayerGender();
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else
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trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
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trainerPicId = gLinkPlayers[gRecordedBattleMultiplayerId].gender;
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}
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else
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{
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@@ -1666,7 +1666,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
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paletteNum = AllocSpritePalette(0xD6F9);
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if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
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trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
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else
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trainerPicId = gSaveBlock2Ptr->playerGender;
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