Label remaining battle types

This commit is contained in:
GriffinR
2021-01-13 15:17:32 -05:00
parent 29e59c8eef
commit b9e1b050e1
22 changed files with 156 additions and 153 deletions

View File

@@ -1187,12 +1187,12 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
s16 xPos, yPos;
u32 trainerPicId;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
trainerPicId = GetActiveBattlerLinkPlayerGender();
else
trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
trainerPicId = gLinkPlayers[gRecordedBattleMultiplayerId].gender;
}
else
{
@@ -1666,7 +1666,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender;
else
trainerPicId = gSaveBlock2Ptr->playerGender;