Label remaining battle types
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@@ -174,9 +174,9 @@ static void InitSinglePlayerBtlControllers(void)
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
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{
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gBattleMainFunc = BeginBattleIntro;
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@@ -259,9 +259,9 @@ static void InitSinglePlayerBtlControllers(void)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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u8 var; // multiplayer Id in a recorded battle?
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u8 multiplayerId;
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for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (multiplayerId = gRecordedBattleMultiplayerId, i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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switch (gLinkPlayers[i].id)
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{
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@@ -275,7 +275,7 @@ static void InitSinglePlayerBtlControllers(void)
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break;
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}
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if (i == var)
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if (i == multiplayerId)
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{
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gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer;
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switch (gLinkPlayers[i].id)
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@@ -292,8 +292,8 @@ static void InitSinglePlayerBtlControllers(void)
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break;
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}
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}
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else if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[var].id & 1))
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|| ((gLinkPlayers[i].id & 1) && (gLinkPlayers[var].id & 1)))
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else if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[multiplayerId].id & 1))
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|| ((gLinkPlayers[i].id & 1) && (gLinkPlayers[multiplayerId].id & 1)))
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{
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gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer;
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switch (gLinkPlayers[i].id)
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@@ -337,7 +337,7 @@ static void InitSinglePlayerBtlControllers(void)
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gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
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gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
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if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
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{
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gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent;
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gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
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@@ -362,7 +362,7 @@ static void InitSinglePlayerBtlControllers(void)
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gBattlerControllerFuncs[3] = SetControllerToRecordedPlayer;
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gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
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if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
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{
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gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent;
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gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
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@@ -825,7 +825,7 @@ void sub_8033648(void)
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s32 j;
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u8 *recvBuffer;
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if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & BATTLE_TYPE_20))
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if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE))
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{
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DestroyTask_RfuIdle();
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for (i = 0; i < GetLinkPlayerCount(); i++)
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