Label remaining battle types
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@@ -2713,7 +2713,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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(BATTLE_TYPE_EREADER_TRAINER
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| BATTLE_TYPE_FRONTIER
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| BATTLE_TYPE_LINK
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| BATTLE_TYPE_x2000000
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| BATTLE_TYPE_RECORDED_LINK
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| BATTLE_TYPE_SECRET_BASE)))
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{
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gBattlescriptCurrInstr++;
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@@ -2722,7 +2722,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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(BATTLE_TYPE_EREADER_TRAINER
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| BATTLE_TYPE_FRONTIER
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| BATTLE_TYPE_LINK
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| BATTLE_TYPE_x2000000
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| BATTLE_TYPE_RECORDED_LINK
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| BATTLE_TYPE_SECRET_BASE))
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&& (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
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{
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@@ -3228,7 +3228,7 @@ static void Cmd_getexp(void)
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case 0: // check if should receive exp at all
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if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
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(BATTLE_TYPE_LINK
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| BATTLE_TYPE_x2000000
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| BATTLE_TYPE_RECORDED_LINK
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| BATTLE_TYPE_TRAINER_HILL
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| BATTLE_TYPE_FRONTIER
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| BATTLE_TYPE_SAFARI
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@@ -3533,7 +3533,7 @@ static void Cmd_unknown_24(void)
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if (HP_count == 0)
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gBattleOutcome |= B_OUTCOME_WON;
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if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
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if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
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{
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s32 foundPlayer = 0;
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s32 foundOpponent;
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@@ -4634,7 +4634,7 @@ static void Cmd_switchinanim(void)
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if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
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&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
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| BATTLE_TYPE_EREADER_TRAINER
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| BATTLE_TYPE_x2000000
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| BATTLE_TYPE_RECORDED_LINK
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| BATTLE_TYPE_TRAINER_HILL
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| BATTLE_TYPE_FRONTIER)))
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HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
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@@ -4691,7 +4691,7 @@ static void Cmd_jumpifcantswitch(void)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x800000)
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if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
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{
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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{
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@@ -7137,7 +7137,7 @@ static void Cmd_forcerandomswitch(void)
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party = gEnemyParty;
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if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK)
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|| (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000)
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|| (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
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|| (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
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{
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if ((gBattlerTarget & BIT_FLANK) != 0)
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@@ -7156,7 +7156,7 @@ static void Cmd_forcerandomswitch(void)
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battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
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}
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else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000))
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|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK))
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{
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if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
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{
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@@ -7256,8 +7256,8 @@ static void Cmd_forcerandomswitch(void)
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if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
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|| (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
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|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
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|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI))
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|| (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
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|| (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
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SwitchPartyOrderLinkMulti(gBattlerTarget ^ BIT_FLANK, i, 1);
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@@ -7337,7 +7337,7 @@ static void Cmd_tryconversiontypechange(void) // randomly changes user's type to
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static void Cmd_givepaydaymoney(void)
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{
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0)
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) && gPaydayMoney != 0)
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{
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u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier;
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AddMoney(&gSaveBlock1Ptr->money, bonusMoney);
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@@ -9044,7 +9044,7 @@ static void Cmd_tryswapitems(void) // trick
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| BATTLE_TYPE_EREADER_TRAINER
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| BATTLE_TYPE_FRONTIER
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| BATTLE_TYPE_SECRET_BASE
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| BATTLE_TYPE_x2000000))))
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| BATTLE_TYPE_RECORDED_LINK))))
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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}
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@@ -9058,7 +9058,7 @@ static void Cmd_tryswapitems(void) // trick
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| BATTLE_TYPE_EREADER_TRAINER
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| BATTLE_TYPE_FRONTIER
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| BATTLE_TYPE_SECRET_BASE
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| BATTLE_TYPE_x2000000))
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| BATTLE_TYPE_RECORDED_LINK))
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&& (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
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|| gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
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{
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