Label remaining battle types
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@@ -2024,7 +2024,7 @@ void DoSpecialTrainerBattle(void)
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gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS;
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break;
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case FRONTIER_MODE_LINK_MULTIS:
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gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_MULTI | BATTLE_TYPE_x800000;
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gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_MULTI | BATTLE_TYPE_TOWER_LINK_MULTI;
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FillFrontierTrainersParties(FRONTIER_MULTI_PARTY_SIZE);
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break;
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}
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@@ -3521,7 +3521,7 @@ bool32 ValidateBattleTowerRecord(u8 recordId) // unused
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void TrySetLinkBattleTowerEnemyPartyLevel(void)
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{
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
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{
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s32 i;
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u8 enemyLevel = SetFacilityPtrsGetLevel();
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