Label remaining battle types

This commit is contained in:
GriffinR
2021-01-13 15:17:32 -05:00
parent 29e59c8eef
commit b9e1b050e1
22 changed files with 156 additions and 153 deletions

View File

@@ -2024,7 +2024,7 @@ void DoSpecialTrainerBattle(void)
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS;
break;
case FRONTIER_MODE_LINK_MULTIS:
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_MULTI | BATTLE_TYPE_x800000;
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_MULTI | BATTLE_TYPE_TOWER_LINK_MULTI;
FillFrontierTrainersParties(FRONTIER_MULTI_PARTY_SIZE);
break;
}
@@ -3521,7 +3521,7 @@ bool32 ValidateBattleTowerRecord(u8 recordId) // unused
void TrySetLinkBattleTowerEnemyPartyLevel(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
s32 i;
u8 enemyLevel = SetFacilityPtrsGetLevel();