Label remaining battle types

This commit is contained in:
GriffinR
2021-01-13 15:17:32 -05:00
parent 29e59c8eef
commit b9e1b050e1
22 changed files with 156 additions and 153 deletions

View File

@@ -452,7 +452,7 @@ void HandleAction_Run(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
{
gCurrentTurnActionNumber = gBattlersCount;
@@ -2245,7 +2245,7 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
@@ -3966,7 +3966,7 @@ u8 IsMonDisobedient(void)
s32 calc;
u8 obedienceLevel = 0;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
return 0;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return 0;