Label remaining battle types
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@@ -452,7 +452,7 @@ void HandleAction_Run(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
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{
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gCurrentTurnActionNumber = gBattlersCount;
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@@ -2245,7 +2245,7 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x800000)
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if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI)
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{
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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{
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@@ -3966,7 +3966,7 @@ u8 IsMonDisobedient(void)
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s32 calc;
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u8 obedienceLevel = 0;
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
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return 0;
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
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return 0;
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