Merge pull request #320 from DizzyEggg/anims
Document battle animation scripts
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+1
-12
@@ -38,17 +38,6 @@
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#define MAX_TRAINER_ITEMS 4
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#define MAX_MON_MOVES 4
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#define BATTLE_TERRAIN_GRASS 0
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#define BATTLE_TERRAIN_LONG_GRASS 1
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#define BATTLE_TERRAIN_SAND 2
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#define BATTLE_TERRAIN_UNDERWATER 3
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#define BATTLE_TERRAIN_WATER 4
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#define BATTLE_TERRAIN_POND 5
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#define BATTLE_TERRAIN_MOUNTAIN 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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#define CURSOR_POSITION 0x1
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@@ -609,7 +598,7 @@ struct BattleScripting
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// rom_80A5C6C
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 position);
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struct BattleSpriteInfo
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{
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