new game fully decompiled
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+19
-7
@@ -124,7 +124,14 @@ struct BerryPickingResults // possibly used in the game itself? Size may be wron
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u32 bestScore;
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u16 berriesPicked;
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u16 berriesPickedInRow;
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// unk size
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u8 field_8;
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u8 field_9;
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u8 field_A;
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u8 field_B;
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u8 field_C;
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u8 field_D;
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u8 field_E;
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u8 field_F;
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};
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struct PyramidBag
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@@ -134,6 +141,13 @@ struct PyramidBag
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u8 quantity[10];
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};
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struct BerryCrush
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{
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u16 berryCrushResults[4];
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u32 berryPowderAmount;
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u32 unk;
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};
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struct SaveBlock2
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{
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/*0x00*/ u8 playerName[8];
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@@ -160,12 +174,10 @@ struct SaveBlock2
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// TODO: fix and verify labels
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/*0xB0*/ u8 field_B0[316];
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/*0x1EC*/ u16 berryCrushResults[4];
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/*0x1F4*/ u32 berryPowderAmount;
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/*0x1F8*/ u32 field_1F8;
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/*0x1FC*/ struct PokemonJumpResults pokeJumpResults;
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/*0x20C*/ struct BerryPickingResults berryPickResults;
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/*0x214*/ u8 field_214[1040];
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/*0x1EC*/ struct BerryCrush berryCrush;
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/*0x1FC*/ struct PokemonJumpResults pokeJump;
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/*0x20C*/ struct BerryPickingResults berryPick;
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/*0x214*/ u8 field_214[1032];
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/*0x624*/ u16 contestLinkResults[20]; // 4 positions for 5 categories, possibly a struct or a 2d array
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// All below could be a one giant struct
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