Fix fakematching in contest effect
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@@ -197,9 +197,10 @@ static void ContestEffect_StartlePrevMon2(void)
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static void ContestEffect_StartlePrevMons2(void)
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static void ContestEffect_StartlePrevMons2(void)
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{
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{
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u8 numStartled = 0;
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u8 numStartled = 0;
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register u32 contestant asm("r5") = shared192D0.contestant;
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u8 contestant = shared192D0.contestant;
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u8 turnOrder = shared192D0.turnOrder[contestant];
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if (shared192D0.turnOrder[contestant] != 0)
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if (turnOrder != 0)
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{
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{
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int i;
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int i;
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