Document a bit of script menu and battle anims
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@@ -5347,7 +5347,7 @@ Move_ICE_BEAM:
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loadspritegfx ANIM_TAG_ICE_CRYSTALS
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
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waitforvisualfinish
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createsoundtask sub_8158C58, 183, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
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createsoundtask sub_8158C58, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
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createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
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createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
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delay 1
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@@ -5403,7 +5403,7 @@ Move_AURORA_BEAM:
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call AuroraBeam1
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call AuroraBeam1
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setarg 7, -1
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createsoundtask sub_8158C58, 183, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
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createsoundtask sub_8158C58, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
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call AuroraBeam1
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call AuroraBeam1
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@@ -7123,7 +7123,7 @@ Move_PSYBEAM:
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loadspritegfx ANIM_TAG_GOLD_RING
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playsewithpan SE_W060, SOUND_PAN_ATTACKER
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call SetPsychicBackground
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createsoundtask sub_8158C58, 200, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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createsoundtask sub_8158C58, SE_W060B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call Psybeam1
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call Psybeam1
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createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
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@@ -7169,7 +7169,7 @@ Move_PSYWAVE:
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playsewithpan SE_W060, SOUND_PAN_ATTACKER
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call SetPsychicBackground
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createvisualtask sub_81076C8, 5, 100
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createsoundtask sub_8158C58, 203, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
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createsoundtask sub_8158C58, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
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call Psywave1
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call Psywave1
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createvisualtask sub_8115A04, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
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@@ -7346,8 +7346,8 @@ Move_SHADOW_BALL:
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fadetobg BG_GHOST
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waitbgfadein
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delay 15
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createsoundtask sub_8158C58, 168, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
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createsprite gUnknown_08596D58, ANIM_TARGET, 2, 16, 16, 8
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createsoundtask sub_8158C58, SE_W054, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
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createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
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waitforvisualfinish
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playsewithpan SE_W028, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
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@@ -8019,7 +8019,7 @@ Move_TRI_ATTACK:
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delay 20
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playsewithpan SE_W161, SOUND_PAN_ATTACKER
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delay 20
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createsoundtask sub_8158C58, 220, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
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createsoundtask sub_8158C58, SE_W161, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
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delay 16
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@@ -8356,7 +8356,7 @@ Move_HYPER_BEAM:
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1
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waitforvisualfinish
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delay 30
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createsoundtask sub_8158C58, 247, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
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createsoundtask sub_8158C58, SE_W063B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
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createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
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createvisualtask sub_8115D94, 2, ANIM_TAG_ORBS, 1, 12, 31, 16, 0, 0
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call HyperBeam1
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