Document a bit of script menu and battle anims
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@@ -91,7 +91,7 @@ void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette);
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void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP);
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void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram);
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void sub_8197AE8(bool8 copyToVram);
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void sub_81997AC(u8 windowId, u8 a4, u8 a6, u8 a7, const struct MenuAction *strs);
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void PrintMenuGridTable(u8 windowId, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *strs);
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s8 Menu_ProcessInputGridLayout(void);
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u8 InitMenuInUpperLeftCorner(u8 windowId, u8 itemCount, u8 initialCursorPos, bool8 APressMuted);
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s8 Menu_ProcessInputNoWrapAround_other(void);
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@@ -11,7 +11,7 @@ bool8 ScriptMenu_ShowPokemonPic(u16 var1, u8 var2, u8 var3);
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bool8 (*ScriptMenu_GetPicboxWaitFunc(void))(void);
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int convert_pixel_width_to_tile_width(int);
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u8 CreateWindowFromRect(u8, u8, u8, u8);
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void sub_80E2A78(u8);
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void ClearToTransparentAndRemoveWindow(u8);
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int display_text_and_get_width(const u8*, int);
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int sub_80E2D5C(int arg0, int tileWidth);
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bool16 ScrSpecial_CreatePCMenu(void);
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