Re-apply joypad macros (minus merge conflicts)
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+3
-3
@@ -765,7 +765,7 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
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else
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{
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TextPrinterDrawDownArrow(textPrinter);
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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{
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result = TRUE;
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PlaySE(SE_SELECT);
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@@ -844,13 +844,13 @@ u16 RenderText(struct TextPrinter *textPrinter)
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switch (textPrinter->state)
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{
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case 0:
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if ((gMain.heldKeys & (A_BUTTON | B_BUTTON)) && subStruct->hasPrintBeenSpedUp)
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if ((JOY_HELD(A_BUTTON | B_BUTTON)) && subStruct->hasPrintBeenSpedUp)
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textPrinter->delayCounter = 0;
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if (textPrinter->delayCounter && textPrinter->textSpeed)
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{
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textPrinter->delayCounter--;
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if (gTextFlags.canABSpeedUpPrint && (gMain.newKeys & (A_BUTTON | B_BUTTON)))
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if (gTextFlags.canABSpeedUpPrint && (JOY_NEW(A_BUTTON | B_BUTTON)))
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{
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subStruct->hasPrintBeenSpedUp = TRUE;
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textPrinter->delayCounter = 0;
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