Re-apply joypad macros (minus merge conflicts)
This commit is contained in:
+5
-5
@@ -1831,7 +1831,7 @@ void BattleMainCB2(void)
|
||||
UpdatePaletteFade();
|
||||
RunTasks();
|
||||
|
||||
if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
|
||||
if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
|
||||
{
|
||||
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
|
||||
ResetPaletteFadeControl();
|
||||
@@ -2487,7 +2487,7 @@ static void sub_803939C(void)
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (gMain.newKeys & DPAD_UP)
|
||||
if (JOY_NEW(DPAD_UP))
|
||||
{
|
||||
if (gBattleCommunication[CURSOR_POSITION] != 0)
|
||||
{
|
||||
@@ -2497,7 +2497,7 @@ static void sub_803939C(void)
|
||||
BattleCreateYesNoCursorAt(0);
|
||||
}
|
||||
}
|
||||
else if (gMain.newKeys & DPAD_DOWN)
|
||||
else if (JOY_NEW(DPAD_DOWN))
|
||||
{
|
||||
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
||||
{
|
||||
@@ -2507,7 +2507,7 @@ static void sub_803939C(void)
|
||||
BattleCreateYesNoCursorAt(1);
|
||||
}
|
||||
}
|
||||
else if (gMain.newKeys & A_BUTTON)
|
||||
else if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
||||
@@ -2521,7 +2521,7 @@ static void sub_803939C(void)
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
}
|
||||
else if (gMain.newKeys & B_BUTTON)
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
|
||||
Reference in New Issue
Block a user