Re-apply joypad macros (minus merge conflicts)

This commit is contained in:
aaaaaa123456789
2020-11-02 22:02:39 -03:00
parent 6545745e59
commit bacc831aa9
71 changed files with 651 additions and 648 deletions
+16 -16
View File
@@ -5362,21 +5362,21 @@ static void Cmd_yesnoboxlearnmove(void)
BattleCreateYesNoCursorAt(0);
break;
case 1:
if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
}
if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
}
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
if (gBattleCommunication[1] == 0)
@@ -5390,7 +5390,7 @@ static void Cmd_yesnoboxlearnmove(void)
gBattleScripting.learnMoveState = 5;
}
}
else if (gMain.newKeys & B_BUTTON)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gBattleScripting.learnMoveState = 5;
@@ -5479,21 +5479,21 @@ static void Cmd_yesnoboxstoplearningmove(void)
BattleCreateYesNoCursorAt(0);
break;
case 1:
if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
}
if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
}
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
@@ -5504,7 +5504,7 @@ static void Cmd_yesnoboxstoplearningmove(void)
HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
}
else if (gMain.newKeys & B_BUTTON)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -5774,28 +5774,28 @@ static void Cmd_yesnobox(void)
BattleCreateYesNoCursorAt(0);
break;
case 1:
if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
}
if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
}
if (gMain.newKeys & B_BUTTON)
if (JOY_NEW(B_BUTTON))
{
gBattleCommunication[CURSOR_POSITION] = 1;
PlaySE(SE_SELECT);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
gBattlescriptCurrInstr++;
}
else if (gMain.newKeys & A_BUTTON)
else if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
@@ -10074,21 +10074,21 @@ static void Cmd_trygivecaughtmonnick(void)
BattleCreateYesNoCursorAt(0);
break;
case 1:
if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
}
if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
{
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
}
if (gMain.newKeys & A_BUTTON)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
if (gBattleCommunication[CURSOR_POSITION] == 0)
@@ -10101,7 +10101,7 @@ static void Cmd_trygivecaughtmonnick(void)
gBattleCommunication[MULTIUSE_STATE] = 4;
}
}
else if (gMain.newKeys & B_BUTTON)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
gBattleCommunication[MULTIUSE_STATE] = 4;