Re-apply joypad macros (minus merge conflicts)
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+4
-4
@@ -1665,7 +1665,7 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
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CopyWindowToVram(data[1], 3);
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break;
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case 2:
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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if (JOY_NEW(A_BUTTON | B_BUTTON))
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break;
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else
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return;
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@@ -2498,9 +2498,9 @@ void sub_8023558(struct BerryCrushGame *r3)
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void sub_80236B8(struct BerryCrushGame *r5)
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{
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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r5->unk5C.unk02_2 = 1;
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if (gMain.heldKeys & A_BUTTON)
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if (JOY_HELD(A_BUTTON))
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{
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if (r5->unk68.as_four_players.others[r5->unk8].unk4.as_hwords[5] < r5->unk28)
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++r5->unk68.as_four_players.others[r5->unk8].unk4.as_hwords[5];
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@@ -2966,7 +2966,7 @@ static u32 sub_8024048(struct BerryCrushGame *r5, u8 *r6)
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--r5->unk138.unk0;
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return 0;
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}
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if (!(gMain.newKeys & A_BUTTON))
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if (!(JOY_NEW(A_BUTTON)))
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return 0;
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PlaySE(SE_SELECT);
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sub_802222C(r5);
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