cleans up trainer battle scripts

* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
This commit is contained in:
Melody
2018-12-02 07:17:54 -05:00
parent 2912ec0e37
commit bad5323642
104 changed files with 723 additions and 687 deletions
+50 -15
View File
@@ -629,60 +629,95 @@
.endm
@ If the Trainer flag for Trainer index is not set, this command does absolutely nothing.
.macro trainerbattle type:req, trainer:req, word:req, pointer1:req, pointer2, pointer3, pointer4
.macro trainerbattle type, trainer, local_id, pointer1, pointer2, pointer3, pointer4
.byte 0x5c
.byte \type
.2byte \trainer
.2byte \word
.if \type == 0
.2byte \local_id
.if \type == TRAINER_BATTLE_NORMAL
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.elseif \type == 1
.elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.4byte \pointer3 @ event script
.elseif \type == 2
.elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.4byte \pointer3 @ event script
.elseif \type == 3
.elseif \type == TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT
.4byte \pointer1 @ text
.elseif \type == 4
.elseif \type == TRAINER_BATTLE_DOUBLE
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.4byte \pointer3 @ text
.elseif \type == 5
.elseif \type == TRAINER_BATTLE_REMATCH
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.elseif \type == 6
.elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.4byte \pointer3 @ text
.4byte \pointer4 @ event script
.elseif \type == 7
.elseif \type == TRAINER_BATTLE_REMATCH_DOUBLE
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.4byte \pointer3 @ text
.elseif \type == 8
.elseif \type == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.4byte \pointer3 @ text
.4byte \pointer4 @ event script
.elseif \type == 9
.elseif \type == TRAINER_BATTLE_9
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.elseif \type == 10
.elseif \type == TRAINER_BATTLE_SET_TRAINER_A
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.elseif \type == 11
.elseif \type == TRAINER_BATTLE_SET_TRAINER_B
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.elseif \type == 12
.elseif \type == TRAINER_BATTLE_12
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.endif
.endm
NO_MUSIC = FALSE
@ Starts a normal trainer battle
.macro trainerbattle_normal trainer, intro_text, lose_text, event_script=FALSE, music=TRUE
.if \event_script == FALSE
trainerbattle TRAINER_BATTLE_NORMAL, \trainer, 0, \intro_text, \lose_text
.elseif \event_script != FALSE && \music == TRUE
trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, \trainer, 0, \intro_text, \lose_text, \event_script
.else
trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \event_script
.endif
.endm
@ Starts a double trainer battle
.macro trainerbattle_double trainer, intro_text, lose_text, not_enough_pkmn_text, event_script=FALSE, music=TRUE
.if \event_script == FALSE
trainerbattle TRAINER_BATTLE_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text
.elseif \event_script != FALSE && \music == TRUE
trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script
.else
trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script
.endif
.endm
.macro trainerbattle_rematch trainer, intro_text, lose_text
trainerbattle TRAINER_BATTLE_REMATCH, \trainer, 0, \intro_text, \lose_text
.endm
.macro trainerbattle_rematch_double trainer, intro_text, lose_text, not_enough_pkmn_text
trainerbattle TRAINER_BATTLE_REMATCH_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text
.endm
.macro trainerbattle_no_intro trainer, lose_text
trainerbattle TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT, \trainer, 0, \lose_text
.endm
@ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this command behind-the-scenes), and blocks script execution until the battle finishes.
.macro trainerbattlebegin