Clean up pokenav general menus, organize pokenav graphics
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@@ -74,7 +74,7 @@ static u32 LoopedTask_ExitRegionMap(s32);
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extern const u16 gRegionMapCityZoomTiles_Pal[];
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extern const u32 gRegionMapCityZoomText_Gfx[];
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static const u16 sMapSecInfoWindow_Pal[] = INCBIN_U16("graphics/pokenav/region_map_info_window.gbapal");
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static const u16 sMapSecInfoWindow_Pal[] = INCBIN_U16("graphics/pokenav/region_map/info_window.gbapal");
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static const u32 sRegionMapCityZoomTiles_Gfx[] = INCBIN_U32("graphics/pokenav/zoom_tiles.4bpp.lz");
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#include "data/region_map/city_map_tilemaps.h"
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@@ -346,7 +346,7 @@ static u32 LoopedTask_OpenRegionMap(s32 taskState)
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return LT_PAUSE;
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UpdateMapSecInfoWindow(state);
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sub_81C7B40();
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FadeToBlackExceptPrimary();
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return LT_INC_AND_PAUSE;
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case 5:
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if (IsDma3ManagerBusyWithBgCopy_(state))
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