Replace: moveId -> move, moveIdx -> moveIndex (#2134)
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@@ -9,7 +9,7 @@ void SpriteCB_TrainerSlideIn(struct Sprite *sprite);
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void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument);
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void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId);
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bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
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bool8 IsMoveWithoutAnimation(u16 move, u8 animationTurn);
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bool8 IsBattleSEPlaying(u8 battler);
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battler);
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battler);
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