Replace: moveId -> move, moveIdx -> moveIndex (#2134)
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@@ -545,7 +545,7 @@ static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
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#undef tBattlerId
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// Great function to include newly added moves that don't have animation yet.
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bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
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bool8 IsMoveWithoutAnimation(u16 move, u8 animationTurn)
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{
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return FALSE;
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}
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