Replace: moveId -> move, moveIdx -> moveIndex (#2134)
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+12
-12
@@ -79,7 +79,7 @@ struct RectangularSpiralLine
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{
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u8 state;
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s16 position;
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u8 moveIdx;
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u8 moveIndex;
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s16 reboundPosition;
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bool8 outward;
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};
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@@ -3204,28 +3204,28 @@ static bool8 RectangularSpiral_Init(struct Task *task)
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// Line starting in top left
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sRectangularSpiralLines[0].state = SPIRAL_INWARD_START;
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sRectangularSpiralLines[0].position = -1;
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sRectangularSpiralLines[0].moveIdx = 1;
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sRectangularSpiralLines[0].moveIndex = 1;
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sRectangularSpiralLines[0].reboundPosition = 308;
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sRectangularSpiralLines[0].outward = FALSE;
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// Line starting in bottom right
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sRectangularSpiralLines[1].state = SPIRAL_INWARD_START;
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sRectangularSpiralLines[1].position = -1;
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sRectangularSpiralLines[1].moveIdx = 1;
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sRectangularSpiralLines[1].moveIndex = 1;
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sRectangularSpiralLines[1].reboundPosition = 308;
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sRectangularSpiralLines[1].outward = FALSE;
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// Line starting in top right
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sRectangularSpiralLines[2].state = SPIRAL_INWARD_START;
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sRectangularSpiralLines[2].position = -3;
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sRectangularSpiralLines[2].moveIdx = 1;
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sRectangularSpiralLines[2].moveIndex = 1;
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sRectangularSpiralLines[2].reboundPosition = 307;
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sRectangularSpiralLines[2].outward = FALSE;
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// Line starting in bottom left
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sRectangularSpiralLines[3].state = SPIRAL_INWARD_START;
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sRectangularSpiralLines[3].position = -3;
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sRectangularSpiralLines[3].moveIdx = 1;
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sRectangularSpiralLines[3].moveIndex = 1;
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sRectangularSpiralLines[3].reboundPosition = 307;
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sRectangularSpiralLines[3].outward = FALSE;
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@@ -3288,7 +3288,7 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
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// Has spiral finished?
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// Note that most move data arrays endsin SPIRAL_END but it is
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// only ever reached on the final array of spiraling outward.
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if (moveData[line->moveIdx] == SPIRAL_END)
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if (moveData[line->moveIndex] == SPIRAL_END)
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return FALSE;
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// Presumably saving data for debug.
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@@ -3319,21 +3319,21 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
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// Below check is never true.
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// SPIRAL_END was already checked, and position is never >= 640
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if (line->position >= 640 || moveData[line->moveIdx] == SPIRAL_END)
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if (line->position >= 640 || moveData[line->moveIndex] == SPIRAL_END)
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return FALSE;
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if (!line->outward && moveData[line->moveIdx] == SPIRAL_REBOUND)
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if (!line->outward && moveData[line->moveIndex] == SPIRAL_REBOUND)
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{
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// Line has reached the final point of spiraling inward.
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// Time to flip and start spiraling outward.
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line->outward = TRUE;
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line->moveIdx = 1;
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line->moveIndex = 1;
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line->position = line->reboundPosition;
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line->state = SPIRAL_OUTWARD_START;
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}
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// Reached move target, advance to next movement.
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if (line->position == moveData[line->moveIdx])
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if (line->position == moveData[line->moveIndex])
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{
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line->state++;
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if (line->outward == TRUE)
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@@ -3343,7 +3343,7 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
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// Still spiraling outward, loop back to the first state
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// but use the second set of move targets.
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// For example, the 28 in sRectangularSpiral_Major_OutwardUp
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line->moveIdx++;
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line->moveIndex++;
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line->state = SPIRAL_OUTWARD_START;
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}
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}
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@@ -3354,7 +3354,7 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
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// Still spiraling inward, loop back to the first state
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// but use the second set of move targets.
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// For example, the 275 in sRectangularSpiral_Major_InwardRight
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line->moveIdx++;
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line->moveIndex++;
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line->state = SPIRAL_INWARD_START;
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}
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}
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